[PATCH weston] gl-renderer: Keep track of the GL format used for SHM buffers

Neil Roberts neil at linux.intel.com
Mon Apr 7 07:01:01 PDT 2014


Jason Ekstrand wrote:

> We may still have a problem if the client changes buffer formats
> mid-stream. Say it starts out with RGB565 to save memory but latter
> decides it wants alpha so it switches to ARGB8888. We should
> probably detect this and make sure glTexImage2D gets called again to
> reset the internal format.

Yeah, you're right. I think it would be good to fix this especially
now that we support multiple outputs with different formats. It's not
entirely unlikely that a client might try to detect when it is moved
from one output to another with a different bit depth and then try to
switch buffer depths. The original patch has already landed in master
so here is an extra patch.

Regards,
- Neil

------- >8 --------------- (use git am --scissors to automatically chop here)

If the client attaches a new SHM buffer with a different format from a
previous one then we ought to trigger a full upload so that GL can
allocate a new texture. Otherwise Weston would technically be doing
invalid operations because it would call glTexSubImage2D with a
different format from the one specified in glTexImage2D. Presumably it
would also mean GL would have to convert the buffer as it copies the
sub-region in which isn't ideal.

This patch makes it decide the GL format when the buffer is attached
instead of when processing the damage and it will set
needs_full_upload if it is different from what it used before.
---
 src/gl-renderer.c | 45 ++++++++++++++++++++++-----------------------
 1 file changed, 22 insertions(+), 23 deletions(-)

diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 1cebc79..f534f51 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -90,6 +90,12 @@ struct gl_surface_state {
 	int needs_full_upload;
 	pixman_region32_t texture_damage;
 
+	/* These are only used by SHM surfaces to detect when we need
+	 * to do a full upload to specify a new internal texture
+	 * format */
+	GLenum gl_format;
+	GLenum gl_pixel_type;
+
 	EGLImageKHR images[3];
 	GLenum target;
 	int num_images;
@@ -998,8 +1004,6 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 	struct weston_buffer *buffer = gs->buffer_ref.buffer;
 	struct weston_view *view;
 	int texture_used;
-	GLenum format;
-	int pixel_type;
 
 #ifdef GL_EXT_unpack_subimage
 	pixman_box32_t *rectangles;
@@ -1032,29 +1036,13 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 	    !gs->needs_full_upload)
 		goto done;
 
-	switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
-	case WL_SHM_FORMAT_XRGB8888:
-	case WL_SHM_FORMAT_ARGB8888:
-		format = GL_BGRA_EXT;
-		pixel_type = GL_UNSIGNED_BYTE;
-		break;
-	case WL_SHM_FORMAT_RGB565:
-		format = GL_RGB;
-		pixel_type = GL_UNSIGNED_SHORT_5_6_5;
-		break;
-	default:
-		weston_log("warning: unknown shm buffer format\n");
-		format = GL_BGRA_EXT;
-		pixel_type = GL_UNSIGNED_BYTE;
-	}
-
 	glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
 
 	if (!gr->has_unpack_subimage) {
 		wl_shm_buffer_begin_access(buffer->shm_buffer);
-		glTexImage2D(GL_TEXTURE_2D, 0, format,
+		glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
 			     gs->pitch, buffer->height, 0,
-			     format, pixel_type,
+			     gs->gl_format, gs->gl_pixel_type,
 			     wl_shm_buffer_get_data(buffer->shm_buffer));
 		wl_shm_buffer_end_access(buffer->shm_buffer);
 
@@ -1069,9 +1057,9 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 		glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
 		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
 		wl_shm_buffer_begin_access(buffer->shm_buffer);
-		glTexImage2D(GL_TEXTURE_2D, 0, format,
+		glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
 			     gs->pitch, buffer->height, 0,
-			     format, pixel_type, data);
+			     gs->gl_format, gs->gl_pixel_type, data);
 		wl_shm_buffer_end_access(buffer->shm_buffer);
 		goto done;
 	}
@@ -1087,7 +1075,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
 		glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
 				r.x2 - r.x1, r.y2 - r.y1,
-				format, pixel_type, data);
+				gs->gl_format, gs->gl_pixel_type, data);
 	}
 	wl_shm_buffer_end_access(buffer->shm_buffer);
 #endif
@@ -1127,6 +1115,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
 	struct weston_compositor *ec = es->compositor;
 	struct gl_renderer *gr = get_renderer(ec);
 	struct gl_surface_state *gs = get_surface_state(es);
+	GLenum gl_format, gl_pixel_type;
 	int pitch;
 
 	buffer->shm_buffer = shm_buffer;
@@ -1137,14 +1126,20 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
 	case WL_SHM_FORMAT_XRGB8888:
 		gs->shader = &gr->texture_shader_rgbx;
 		pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+		gl_format = GL_BGRA_EXT;
+		gl_pixel_type = GL_UNSIGNED_BYTE;
 		break;
 	case WL_SHM_FORMAT_ARGB8888:
 		gs->shader = &gr->texture_shader_rgba;
 		pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+		gl_format = GL_BGRA_EXT;
+		gl_pixel_type = GL_UNSIGNED_BYTE;
 		break;
 	case WL_SHM_FORMAT_RGB565:
 		gs->shader = &gr->texture_shader_rgbx;
 		pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
+		gl_format = GL_RGB;
+		gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
 		break;
 	default:
 		weston_log("warning: unknown shm buffer format\n");
@@ -1157,10 +1152,14 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
 	 * happening, we need to allocate a new texture buffer. */
 	if (pitch != gs->pitch ||
 	    buffer->height != gs->height ||
+	    gl_format != gs->gl_format ||
+	    gl_pixel_type != gs->gl_pixel_type ||
 	    gs->buffer_type != BUFFER_TYPE_SHM) {
 		gs->pitch = pitch;
 		gs->height = buffer->height;
 		gs->target = GL_TEXTURE_2D;
+		gs->gl_format = gl_format;
+		gs->gl_pixel_type = gl_pixel_type;
 		gs->buffer_type = BUFFER_TYPE_SHM;
 		gs->needs_full_upload = 1;
 		gs->y_inverted = 1;
-- 
1.8.5.3



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