[PATCH weston] gl-renderer: Keep track of the GL format used for SHM buffers
Neil Roberts
neil at linux.intel.com
Mon Apr 7 07:01:01 PDT 2014
Jason Ekstrand wrote:
> We may still have a problem if the client changes buffer formats
> mid-stream. Say it starts out with RGB565 to save memory but latter
> decides it wants alpha so it switches to ARGB8888. We should
> probably detect this and make sure glTexImage2D gets called again to
> reset the internal format.
Yeah, you're right. I think it would be good to fix this especially
now that we support multiple outputs with different formats. It's not
entirely unlikely that a client might try to detect when it is moved
from one output to another with a different bit depth and then try to
switch buffer depths. The original patch has already landed in master
so here is an extra patch.
Regards,
- Neil
------- >8 --------------- (use git am --scissors to automatically chop here)
If the client attaches a new SHM buffer with a different format from a
previous one then we ought to trigger a full upload so that GL can
allocate a new texture. Otherwise Weston would technically be doing
invalid operations because it would call glTexSubImage2D with a
different format from the one specified in glTexImage2D. Presumably it
would also mean GL would have to convert the buffer as it copies the
sub-region in which isn't ideal.
This patch makes it decide the GL format when the buffer is attached
instead of when processing the damage and it will set
needs_full_upload if it is different from what it used before.
---
src/gl-renderer.c | 45 ++++++++++++++++++++++-----------------------
1 file changed, 22 insertions(+), 23 deletions(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 1cebc79..f534f51 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -90,6 +90,12 @@ struct gl_surface_state {
int needs_full_upload;
pixman_region32_t texture_damage;
+ /* These are only used by SHM surfaces to detect when we need
+ * to do a full upload to specify a new internal texture
+ * format */
+ GLenum gl_format;
+ GLenum gl_pixel_type;
+
EGLImageKHR images[3];
GLenum target;
int num_images;
@@ -998,8 +1004,6 @@ gl_renderer_flush_damage(struct weston_surface *surface)
struct weston_buffer *buffer = gs->buffer_ref.buffer;
struct weston_view *view;
int texture_used;
- GLenum format;
- int pixel_type;
#ifdef GL_EXT_unpack_subimage
pixman_box32_t *rectangles;
@@ -1032,29 +1036,13 @@ gl_renderer_flush_damage(struct weston_surface *surface)
!gs->needs_full_upload)
goto done;
- switch (wl_shm_buffer_get_format(buffer->shm_buffer)) {
- case WL_SHM_FORMAT_XRGB8888:
- case WL_SHM_FORMAT_ARGB8888:
- format = GL_BGRA_EXT;
- pixel_type = GL_UNSIGNED_BYTE;
- break;
- case WL_SHM_FORMAT_RGB565:
- format = GL_RGB;
- pixel_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- weston_log("warning: unknown shm buffer format\n");
- format = GL_BGRA_EXT;
- pixel_type = GL_UNSIGNED_BYTE;
- }
-
glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
if (!gr->has_unpack_subimage) {
wl_shm_buffer_begin_access(buffer->shm_buffer);
- glTexImage2D(GL_TEXTURE_2D, 0, format,
+ glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
gs->pitch, buffer->height, 0,
- format, pixel_type,
+ gs->gl_format, gs->gl_pixel_type,
wl_shm_buffer_get_data(buffer->shm_buffer));
wl_shm_buffer_end_access(buffer->shm_buffer);
@@ -1069,9 +1057,9 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
wl_shm_buffer_begin_access(buffer->shm_buffer);
- glTexImage2D(GL_TEXTURE_2D, 0, format,
+ glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
gs->pitch, buffer->height, 0,
- format, pixel_type, data);
+ gs->gl_format, gs->gl_pixel_type, data);
wl_shm_buffer_end_access(buffer->shm_buffer);
goto done;
}
@@ -1087,7 +1075,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
r.x2 - r.x1, r.y2 - r.y1,
- format, pixel_type, data);
+ gs->gl_format, gs->gl_pixel_type, data);
}
wl_shm_buffer_end_access(buffer->shm_buffer);
#endif
@@ -1127,6 +1115,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
struct weston_compositor *ec = es->compositor;
struct gl_renderer *gr = get_renderer(ec);
struct gl_surface_state *gs = get_surface_state(es);
+ GLenum gl_format, gl_pixel_type;
int pitch;
buffer->shm_buffer = shm_buffer;
@@ -1137,14 +1126,20 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
case WL_SHM_FORMAT_XRGB8888:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ gl_format = GL_BGRA_EXT;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_ARGB8888:
gs->shader = &gr->texture_shader_rgba;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
+ gl_format = GL_BGRA_EXT;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
break;
case WL_SHM_FORMAT_RGB565:
gs->shader = &gr->texture_shader_rgbx;
pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
+ gl_format = GL_RGB;
+ gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
weston_log("warning: unknown shm buffer format\n");
@@ -1157,10 +1152,14 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
* happening, we need to allocate a new texture buffer. */
if (pitch != gs->pitch ||
buffer->height != gs->height ||
+ gl_format != gs->gl_format ||
+ gl_pixel_type != gs->gl_pixel_type ||
gs->buffer_type != BUFFER_TYPE_SHM) {
gs->pitch = pitch;
gs->height = buffer->height;
gs->target = GL_TEXTURE_2D;
+ gs->gl_format = gl_format;
+ gs->gl_pixel_type = gl_pixel_type;
gs->buffer_type = BUFFER_TYPE_SHM;
gs->needs_full_upload = 1;
gs->y_inverted = 1;
--
1.8.5.3
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