[PATCH weston] Simply the matrix calculation for zooming
Kristian Høgsberg
hoegsberg at gmail.com
Fri Apr 25 14:07:38 PDT 2014
On Fri, Apr 25, 2014 at 01:19:37PM +0100, Neil Roberts wrote:
> In order to apply the zoom transformation to the output matrix, Weston was
> doing the following:
>
> • Create a temporary matrix to hold the translation
> • Invert the translation matrix using weston_matrix_invert into
> another temporary matrix
> • Scale that matrix by the scale factor
> • Multiply the current matrix with the temporary matrix
>
> Using weston_matrix_invert to invert a translation matrix is over the top.
> Instead we can just negate the values we pass to weston_matrix_translate.
> Matrix multiplication is associative so creating a temporary matrix to hold the
> scale and translation transform should be equivalent to just applying them
> directly to the output matrix.
Heh, nice clean up, that always looked like it was too complicated for its
own good. Patch applied.
Kristian
> ---
> src/compositor.c | 13 ++++---------
> 1 file changed, 4 insertions(+), 9 deletions(-)
>
> diff --git a/src/compositor.c b/src/compositor.c
> index fd2decb..f836cf7 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -3186,8 +3186,6 @@ WL_EXPORT void
> weston_output_update_matrix(struct weston_output *output)
> {
> float magnification;
> - struct weston_matrix camera;
> - struct weston_matrix modelview;
>
> weston_matrix_init(&output->matrix);
> weston_matrix_translate(&output->matrix,
> @@ -3202,14 +3200,11 @@ weston_output_update_matrix(struct weston_output *output)
>
> if (output->zoom.active) {
> magnification = 1 / (1 - output->zoom.spring_z.current);
> - weston_matrix_init(&camera);
> - weston_matrix_init(&modelview);
> weston_output_update_zoom(output);
> - weston_matrix_translate(&camera, output->zoom.trans_x,
> - -output->zoom.trans_y, 0);
> - weston_matrix_invert(&modelview, &camera);
> - weston_matrix_scale(&modelview, magnification, magnification, 1.0);
> - weston_matrix_multiply(&output->matrix, &modelview);
> + weston_matrix_translate(&output->matrix, -output->zoom.trans_x,
> + output->zoom.trans_y, 0);
> + weston_matrix_scale(&output->matrix, magnification,
> + magnification, 1.0);
> }
>
> output->dirty = 0;
> --
> 1.9.0
>
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