[PATCH weston v1 16/17] test-helpers: add functions that simulate pointer actions
Derek Foreman
derekf at osg.samsung.com
Tue Dec 9 12:40:24 PST 2014
On 05/12/14 07:36 AM, Marek Chalupa wrote:
> Add functions that simulate pointer movement, draging and clicking.
> These functions will be handy in more tests, so add them to helpers.
>
> Signed-off-by: Marek Chalupa <mchqwerty at gmail.com>
> ---
> tests/weston-test-client-helper.c | 57 +++++++++++++++++++++++++++++++++++++++
> tests/weston-test-client-helper.h | 9 +++++++
> 2 files changed, 66 insertions(+)
>
> diff --git a/tests/weston-test-client-helper.c b/tests/weston-test-client-helper.c
> index dc34fc4..7f7f4f5 100644
> --- a/tests/weston-test-client-helper.c
> +++ b/tests/weston-test-client-helper.c
> @@ -28,6 +28,7 @@
> #include <unistd.h>
> #include <errno.h>
> #include <sys/mman.h>
> +#include <linux/input.h>
>
> #include "../shared/os-compatibility.h"
> #include "../clients/window.h"
> @@ -130,6 +131,62 @@ move_client(struct client *client, int x, int y)
> }
> }
>
> +void
> +pointer_simulate_move(struct client *client, int x1, int y1, int x2, int y2)
> +{
> + struct wl_test *wl_test = client->test->wl_test;
> +
> + wl_test_move_pointer(wl_test, x1, y1);
> + client_roundtrip(client);
> +
> + while (x1 != x2 || y1 != y2) {
> + if (x2 < x1)
> + --x1;
> + else if (x2 > x1)
> + ++x1;
> +
> + if (y2 < y1)
> + --y1;
> + else if (y2 > y1)
> + ++y1;
> +
> + wl_test_move_pointer(wl_test, x1, y1);
> + client_roundtrip(client);
> + }
> +}
> +
> +void
> +pointer_simulate_drag(struct client *client, int x1, int y1, int x2, int y2)
> +{
> + struct wl_test *wl_test = client->test->wl_test;
> +
> + pointer_simulate_move(client, x1 - 50, y1 - 50, x1, y1);
> +
> + wl_test_send_button(wl_test, BTN_LEFT, WL_POINTER_BUTTON_STATE_PRESSED);
> + client_roundtrip(client);
> +
> + pointer_simulate_move(client, x1, y1, x2, y2);
> +
> + wl_test_send_button(wl_test, BTN_LEFT, WL_POINTER_BUTTON_STATE_RELEASED);
> + client_roundtrip(client);
> +}
> +
> +#define MSEC_TO_USEC(n) ((n) * 1000)
Not sure I like the #define here... but that's just me
More information about the wayland-devel
mailing list