[PATCH] Properly free drm plane in create_sprites
Kristian Høgsberg
hoegsberg at gmail.com
Thu Jan 2 15:23:23 PST 2014
On Thu, Jan 02, 2014 at 11:43:59AM +0000, Christopher Michael wrote:
> From 11680caa37e27b5f0273f18395fc46975c91b599 Mon Sep 17 00:00:00 2001
> From: Chris Michael <cp.michael at samsung.com>
> Date: Thu, 2 Jan 2014 11:39:40 +0000
> Subject: [PATCH] Properly free drm plane during creation of sprites
>
> If we fail to allocate space for a new drm_sprite, then we should
> properly call drmModeFreePlane (not free) to release the drm plane.
>
> Signed-off-by: Chris Michael <cp.michael at samsung.com>
Yes, that's better. Thanks, applied.
Kristian
> ---
> src/compositor-drm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compositor-drm.c b/src/compositor-drm.c
> index 4f015d1..21d9194 100644
> --- a/src/compositor-drm.c
> +++ b/src/compositor-drm.c
> @@ -2050,7 +2050,7 @@ create_sprites(struct drm_compositor *ec)
> if (!sprite) {
> weston_log("%s: out of memory\n",
> __func__);
> - free(plane);
> + drmModeFreePlane(plane);
> continue;
> }
>
> --
> 1.7.9.5
>
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