[PATCH wayland 1/6] server: Clean up socket destruction

Jasper St. Pierre jstpierre at mecheye.net
Thu Jul 17 10:54:19 PDT 2014


The code here is wrong, leaky, and inconsistent. We don't free,
unlink or clean up things when we should in every error path.

Centralize the data destruction so it's easier to keep track of
and easier to bug fix.
---
 src/wayland-server.c | 49 ++++++++++++++++++++++++-------------------------
 1 file changed, 24 insertions(+), 25 deletions(-)

diff --git a/src/wayland-server.c b/src/wayland-server.c
index 1c9d4d0..3e0fb25 100644
--- a/src/wayland-server.c
+++ b/src/wayland-server.c
@@ -840,6 +840,23 @@ wl_display_create(void)
 	return display;
 }
 
+static void
+wl_socket_destroy(struct wl_socket *s)
+{
+	if (s->source)
+		wl_event_source_remove(s->source);
+	if (s->addr.sun_path[0])
+		unlink(s->addr.sun_path);
+	if (s->fd)
+		close(s->fd);
+	if (s->lock_addr[0])
+		unlink(s->lock_addr);
+	if (s->fd_lock)
+		close(s->fd_lock);
+
+	free(s);
+}
+
 WL_EXPORT void
 wl_display_destroy(struct wl_display *display)
 {
@@ -849,12 +866,7 @@ wl_display_destroy(struct wl_display *display)
 	wl_signal_emit(&display->destroy_signal, display);
 
 	wl_list_for_each_safe(s, next, &display->socket_list, link) {
-		wl_event_source_remove(s->source);
-		unlink(s->addr.sun_path);
-		close(s->fd);
-		unlink(s->lock_addr);
-		close(s->fd_lock);
-		free(s);
+		wl_socket_destroy(s);
 	}
 	wl_event_loop_destroy(display->loop);
 
@@ -1072,7 +1084,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
 
 	s->fd = wl_os_socket_cloexec(PF_LOCAL, SOCK_STREAM, 0);
 	if (s->fd < 0) {
-		free(s);
+		wl_socket_destroy(s);
 		return -1;
 	}
 
@@ -1090,8 +1102,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
 	if (name_size > (int)sizeof s->addr.sun_path) {
 		wl_log("error: socket path \"%s/%s\" plus null terminator"
 		       " exceeds 108 bytes\n", runtime_dir, name);
-		close(s->fd);
-		free(s);
+		wl_socket_destroy(s);
 		/* to prevent programs reporting
 		 * "failed to add socket: Success" */
 		errno = ENAMETOOLONG;
@@ -1100,28 +1111,20 @@ wl_display_add_socket(struct wl_display *display, const char *name)
 
 	s->fd_lock = get_socket_lock(s);
 	if (s->fd_lock < 0) {
-		close(s->fd);
-		free(s);
+		wl_socket_destroy(s);
 		return -1;
 	}
 
 	size = offsetof (struct sockaddr_un, sun_path) + name_size;
 	if (bind(s->fd, (struct sockaddr *) &s->addr, size) < 0) {
 		wl_log("bind() failed with error: %m\n");
-		close(s->fd);
-		unlink(s->lock_addr);
-		close(s->fd_lock);
-		free(s);
+		wl_socket_destroy(s);
 		return -1;
 	}
 
 	if (listen(s->fd, 1) < 0) {
 		wl_log("listen() failed with error: %m\n");
-		unlink(s->addr.sun_path);
-		close(s->fd);
-		unlink(s->lock_addr);
-		close(s->fd_lock);
-		free(s);
+		wl_socket_destroy(s);
 		return -1;
 	}
 
@@ -1129,11 +1132,7 @@ wl_display_add_socket(struct wl_display *display, const char *name)
 					 WL_EVENT_READABLE,
 					 socket_data, display);
 	if (s->source == NULL) {
-		unlink(s->addr.sun_path);
-		close(s->fd);
-		unlink(s->lock_addr);
-		close(s->fd_lock);
-		free(s);
+		wl_socket_destroy(s);
 		return -1;
 	}
 	wl_list_insert(display->socket_list.prev, &s->link);
-- 
2.0.1



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