Running wayland inside something other than monitors.

Kalrish Bäakjen kalrish.antrax at gmail.com
Wed Jul 23 13:23:38 PDT 2014


I had the same idea, and asked in StackExchange whether it would be
possible [1]. Even after reading the answers, the idea is flying in my
mind. I am not an experienced programmer, but am anyway interested in this,
so please tell me if you get anything.

Regards,
KB

1:
http://gamedev.stackexchange.com/questions/79485/is-video-compositing-feasible


On Wed, Jul 23, 2014 at 8:08 AM, Pekka Paalanen <ppaalanen at gmail.com> wrote:

> On Tue, 22 Jul 2014 23:24:35 -0400
> Kyle Siefring <kyle.siefring at verizon.net> wrote:
>
> > I've seen a few GUIs implemented in video games and they always suck.
> > I'm curious as to how one could get qt/gtk/ect running inside SDL. Would
> > it be practical to pile a modified Wayland and a modified toolkit
> > running inside SDL to get this effect?
> >
> > I don't want to dive into a bunch of unfamiliar C so I probably won't do
> > this anytime soon, but I just want to know.
>
> Well, it would be perfectly possible to have your game act as a Wayland
> compositor. You could then run even unmodified Wayland apps, and present
> them inside your game. I'm not sure if that is what you are after
> though, but it could be a way to get those popular toolkits into use
> for your game with mostly the effort of implementing a Wayland
> compositor for desktop protocols and not modifying the toolkits at all.
>
>
> Thanks,
> pq
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