wayland: how should dispatch the default wayland display queue?
Giulio Camuffo
giuliocamuffo at gmail.com
Mon Jul 28 00:42:49 PDT 2014
2014-07-27 22:50 GMT+03:00 Eugen Friedrich <friedrix at gmail.com>:
> O thanks for the hint about mailing list,
> and for clarification on the dispatching logic(I'm not original English
> speaker and assume "havok" is like behavior? )
"to break havoc" means creating trouble ;).
>
>
>
> 2014-07-27 21:33 GMT+02:00 Giulio Camuffo <giuliocamuffo at gmail.com>:
>
>> FIY, You dropped the mailing list in your reply.
>>
>> 2014-07-27 22:15 GMT+03:00 Eugen Friedrich <friedrix at gmail.com>:
>> > The problem is the app never calls wl_display_distpath(_pending)
>> > it just creates native handles and then uses EGL for rendering and the
>> > events on the main wayland display queue are never dispatched
>> >
>> > I think if EGL triggers the event(ba calling wl_diplay_sync) it should
>> > be
>> > also responsible for dispatching
>>
>> EGL should not dispatch the main queue, that would break havok in the
>> apps. What you should do is dispatch the main queue in your app's main
>> loop.
>>
>> >
>> >
>> >
>> > 2014-07-27 20:42 GMT+02:00 Giulio Camuffo <giuliocamuffo at gmail.com>:
>> >
>> >> 2014-07-27 21:14 GMT+03:00 Eugen Friedrich <friedrix at gmail.com>:
>> >> > Hi all,
>> >> >
>> >> > after debugging a memory consumption issue in simple wayland
>> >> > application
>> >> > i
>> >> > found a issue in our wayland graphics backend. Then i took a look
>> >> > into
>> >> > the
>> >> > mesa implementation and found the quite similar implementation there.
>> >> >
>> >> > Our graphics stack creates it's own wayland queue and uses this queue
>> >> > for
>> >> > all wayland objects and only this queue will be dispatched. Our
>> >> > graphics
>> >> > stack calls also wl_display_sync api and the issue is that the
>> >> > wayland
>> >> > library will send a delete event which will go to the default queue
>> >> > of
>> >> > wayland display but this is never dispatched from the driver and the
>> >> > memory
>> >> > consumption increases.
>> >> >
>> >> > So should the graphics stack dispatch also the default queue or
>> >> > should
>> >> > application call somewhere wl_display_dispatch_pending?
>> >>
>> >> I don't see why the memory consumption should increase. The app should
>> >> call wl_display_distpath(_pending) in its main loop, but I'm afraid i
>> >> don't quite understand your problem.
>> >>
>> >> --
>> >> Giulio
>> >>
>> >>
>> >> >
>> >> > _______________________________________________
>> >> > wayland-devel mailing list
>> >> > wayland-devel at lists.freedesktop.org
>> >> > http://lists.freedesktop.org/mailman/listinfo/wayland-devel
>> >> >
>> >
>> >
>
>
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