[PATCH libinput] touchpad: Drop the scroll direction lock, increase threshold instead
Hans de Goede
hdegoede at redhat.com
Wed Jun 4 02:49:43 PDT 2014
Hi,
On 06/04/2014 06:09 AM, Peter Hutterer wrote:
> The direction lock was intended to avoid erroneous horizontal scroll events
> when scrolling vertically (and vice versa). Some testing on my touchpad here
> shows that it is too easy to accidentally lock the direction when no lock is
> intended (e.g. moving around an image). And quite hard to figure out what a
> pure vertical gesture is.
>
> I get movements from 90 degrees to 70 degrees for something my brain would
> consider vertical scrolling. Depending on the hand position, the fingers
> actually perform a slight curve, not a straight line.
>
> Hence - drop the direction lock, but increase the threshold a little. It
> doesn't totally avoid horizontal scroll events but keeps them minimal.
>
> Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
> ---
> Ok, I give up. I thought I could find a simple way of locking the scroll
> directions but I ran out of time and the simplest approach didn't work that
> greatly.
>
> This patch replaces 5 and 6 of this series (the ones I never pushed)
Thanks, looks good:
Reviewed-by: Hans de Goede <hdegoede at redhat.com>
Regards,
Hans
>
> src/evdev-mt-touchpad.c | 25 +++++++++++--------------
> 1 file changed, 11 insertions(+), 14 deletions(-)
>
> diff --git a/src/evdev-mt-touchpad.c b/src/evdev-mt-touchpad.c
> index 26d5f7d..466cf5e 100644
> --- a/src/evdev-mt-touchpad.c
> +++ b/src/evdev-mt-touchpad.c
> @@ -463,21 +463,18 @@ tp_post_twofinger_scroll(struct tp_dispatch *tp, uint64_t time)
>
> tp_filter_motion(tp, &dx, &dy, time);
>
> - if (tp->scroll.state == SCROLL_STATE_NONE) {
> - /* Require at least one px scrolling to start */
> - if (dx <= -1.0 || dx >= 1.0) {
> - tp->scroll.state = SCROLL_STATE_SCROLLING;
> - tp->scroll.direction |= (1 << LIBINPUT_POINTER_AXIS_HORIZONTAL_SCROLL);
> - }
> -
> - if (dy <= -1.0 || dy >= 1.0) {
> - tp->scroll.state = SCROLL_STATE_SCROLLING;
> - tp->scroll.direction |= (1 << LIBINPUT_POINTER_AXIS_VERTICAL_SCROLL);
> - }
> -
> - if (tp->scroll.state == SCROLL_STATE_NONE)
> - return;
> + /* Require at least three px scrolling to start */
> + if (dy <= -3.0 || dy >= 3.0) {
> + tp->scroll.state = SCROLL_STATE_SCROLLING;
> + tp->scroll.direction |= (1 << LIBINPUT_POINTER_AXIS_VERTICAL_SCROLL);
> }
> + if (dx <= -3.0 || dx >= 3.0) {
> + tp->scroll.state = SCROLL_STATE_SCROLLING;
> + tp->scroll.direction |= (1 << LIBINPUT_POINTER_AXIS_HORIZONTAL_SCROLL);
> + }
> +
> + if (tp->scroll.state == SCROLL_STATE_NONE)
> + return;
>
> /* Stop spurious MOTION events at the end of scrolling */
> tp_for_each_touch(tp, t)
>
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