[RFC weston 13/16] compositor: Add a function to test if images transformed by a matrix should be bilinearly filtered
spitzak at gmail.com
Fri Oct 3 12:46:07 PDT 2014
On 10/03/2014 12:25 AM, Pekka Paalanen wrote:
>> AFFINE: last row is 0,0,?,1
>> NO_SKEW: a00*a01+a10*a11 ~= 0
>> NO_SCALE: a00^2+a01^2 ~= 1 && a10^2+a11^2 ~= 1
>> ORTHO: a00==a11==0 or a01==a10==0
>> NO_ROTATE: a01==a10==0
>> NOT_DEGENERATE: a00*a11-a10*a01 != 0
>> NO_MIRROR: a00,a01,a10,a11 are all >= 0
>> INT_SCALE: a00,a01,a10,a11 are all integers
>> INT_TRANSLATE: a03 and a13 are integers
>> IDENTITY: identity matrix
> You must have missed our code, we already have some flags:
That looks like a good start, though I would agree that the flags need
to change. You need a set with each bit as independent as possible,
which is what I was trying to come up with in the above list. Tests for
optimization probably require looking at more than one flag, for
instance 1:1 pixel mappings are require AFFINE, NO_SKEW, NO_SCALE,
ORTHO, and INT_TRANSLATE all turned on.
I suspect there are a lot of errors in the above list, too...
> We could be using the flags to optimize matrix ops, but we don't so
> far. No-one has seen the need to optimize our matrix ops. I suspect
> very few people if any have even profiled Weston.
You are probably right, it is not to optimize the math. What I was
trying to optimize was figuring out a new set of flags from the result
of multiplying two matrices, rather than running the analysis on the result.
The most useful thing to speed this up is to use 32-bit floats, store in
column-major order (ie the same order OpenGL uses), and get it to use
the vector built-ins in gcc if possible. I'm pretty certain that will
result in the fastest multiply and it will be faster than the if
statements necessary to check the flags.
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