[PATCH] touch-input: Don't dereference NULL pointer during full screen fade
Pekka Paalanen
ppaalanen at gmail.com
Fri Sep 5 01:16:42 PDT 2014
On Thu, 4 Sep 2014 10:23:05 -0500
Derek Foreman <derekf at osg.samsung.com> wrote:
> If a full screen program is fading out and a touch start happens, it
> will result in a NULL pointer dereference when weston_touch_set_focus
> tries to derefernce view->surface->resource.
>
> Instead, this patch sets the focus to NULL, which should be the
> same as if the program was destroyed during the touch anyway.
>
> Bug: https://bugs.freedesktop.org/show_bug.cgi?id=78706
> ---
> desktop-shell/shell.c | 6 +++++-
> src/input.c | 10 ++++++++--
> 2 files changed, 13 insertions(+), 3 deletions(-)
>
> diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c
> index bf52b93..ad6750d 100644
> --- a/desktop-shell/shell.c
> +++ b/desktop-shell/shell.c
> @@ -4444,10 +4444,14 @@ fullscreen_binding(struct weston_seat *seat, uint32_t time, uint32_t button, voi
> static void
> touch_move_binding(struct weston_seat *seat, uint32_t time, void *data)
> {
> - struct weston_surface *focus = seat->touch->focus->surface;
> + struct weston_surface *focus;
> struct weston_surface *surface;
> struct shell_surface *shsurf;
>
> + if (seat->touch->focus == NULL)
> + return;
> +
> + focus = seat->touch->focus->surface;
> surface = weston_surface_get_main_surface(focus);
> if (surface == NULL)
> return;
> diff --git a/src/input.c b/src/input.c
> index d03333a..5e82f5d 100644
> --- a/src/input.c
> +++ b/src/input.c
> @@ -1471,8 +1471,14 @@ weston_touch_set_focus(struct weston_seat *seat, struct weston_view *view)
> }
>
> if (view) {
> - struct wl_client *surface_client =
> - wl_resource_get_client(view->surface->resource);
> + struct wl_client *surface_client;
> +
> + if (!view->surface->resource) {
> + seat->touch->focus = NULL;
> + return;
> + }
> +
> + surface_client = wl_resource_get_client(view->surface->resource);
> move_resources_for_client(focus_resource_list,
> &seat->touch->resource_list,
> surface_client);
Perfect, pushed!
Thanks,
pq
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