[PATCH libinput 6/7] touchpad: Make tap code follow state machine diagram part 2
Hans de Goede
hdegoede at redhat.com
Sun Sep 28 04:22:22 PDT 2014
Mark touches as idle, rather then dead, on release. This causes no functional
changes since we only evert check for tap-touch-state == touch, and neither
being idle or dead == touch.
Signed-off-by: Hans de Goede <hdegoede at redhat.com>
---
src/evdev-mt-touchpad-tap.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/evdev-mt-touchpad-tap.c b/src/evdev-mt-touchpad-tap.c
index b5f63fa..e9dc147 100644
--- a/src/evdev-mt-touchpad-tap.c
+++ b/src/evdev-mt-touchpad-tap.c
@@ -570,7 +570,7 @@ tp_tap_handle_state(struct tp_dispatch *tp, uint64_t time)
tp_tap_handle_event(tp, t, TAP_EVENT_TOUCH, time);
} else if (t->state == TOUCH_END) {
tp_tap_handle_event(tp, t, TAP_EVENT_RELEASE, time);
- t->tap.state = TAP_TOUCH_STATE_DEAD;
+ t->tap.state = TAP_TOUCH_STATE_IDLE;
} else if (tp->tap.state != TAP_STATE_IDLE &&
tp_tap_exceeds_motion_threshold(tp, t)) {
struct tp_touch *tmp;
--
2.1.0
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