[PATCH weston 1/3] clients: Drop deadlock circumvention hack now that we don't need it
Derek Foreman
derekf at osg.samsung.com
Wed Aug 19 09:15:21 PDT 2015
On 26/01/15 04:19 AM, Jonas Ådahl wrote:
> mesa supports EGLSwapInterval 0 now, so lets remove this hack. As a
> bonus we don't conflict with the XDG shell protocol that doesn't allow
> committing a null-buffer, which was a side effect of this hack.
>
Unreviewed for far too long. :(
The question I guess is whether toytoolkit needs to maintain this hack
forever because mesa used to have a problem with this. As far as I can
tell from reading the EGL spec, eglSwapInterval(0) has been defined for
as long as eglSwapInterval() has existed (EGL 1.1)...
You've stated your preference - and I'm convinced. I don't think
toytoolkit apps should be a reference for avoiding old mesa bugs. I'm
also not hugely concerned about other broken EGL stacks... (if you're
making a custom IVI with a nasty driver stack, you probably shouldn't be
using toytoolkit at all, and if you are you can re-invent this nastiness.)
Besides, the comments even say we should kill it now.
All that said,
Reviewed-by: Derek Foreman <derekf at osg.samsung.com>
Can we kill this hack? :)
> Signed-off-by: Jonas Ådahl <jadahl at gmail.com>
> ---
> clients/window.c | 32 --------------------------------
> 1 file changed, 32 deletions(-)
>
> diff --git a/clients/window.c b/clients/window.c
> index c5082ba..b45b499 100644
> --- a/clients/window.c
> +++ b/clients/window.c
> @@ -3802,36 +3802,6 @@ surface_resize(struct surface *surface)
> }
>
> static void
> -hack_prevent_EGL_sub_surface_deadlock(struct window *window)
> -{
> - /*
> - * This hack should be removed, when EGL respects
> - * eglSwapInterval(0).
> - *
> - * If this window has sub-surfaces, especially a free-running
> - * EGL-widget, we need to post the parent surface once with
> - * all the old state to guarantee, that the EGL-widget will
> - * receive its frame callback soon. Otherwise, a forced call
> - * to eglSwapBuffers may end up blocking, waiting for a frame
> - * event that will never come, because we will commit the parent
> - * surface with all new state only after eglSwapBuffers returns.
> - *
> - * This assumes, that:
> - * 1. When the EGL widget's resize hook is called, it pauses.
> - * 2. When the EGL widget's redraw hook is called, it forces a
> - * repaint and a call to eglSwapBuffers(), and maybe resumes.
> - * In a single threaded application condition 1 is a no-op.
> - *
> - * XXX: This should actually be after the surface_resize() calls,
> - * but cannot, because then it would commit the incomplete state
> - * accumulated from the widget resize hooks.
> - */
> - if (window->subsurface_list.next != &window->main_surface->link ||
> - window->subsurface_list.prev != &window->main_surface->link)
> - wl_surface_commit(window->main_surface->surface);
> -}
> -
> -static void
> window_do_resize(struct window *window)
> {
> struct surface *surface;
> @@ -3873,8 +3843,6 @@ idle_resize(struct window *window)
> window->pending_allocation.width,
> window->pending_allocation.height);
>
> - hack_prevent_EGL_sub_surface_deadlock(window);
> -
> window_do_resize(window);
> }
>
>
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