[PATCH weston] gl-renderer: Dilate damage when output is zoomed or scaled
Derek Foreman
derekf at osg.samsung.com
Thu Dec 3 05:50:48 PST 2015
Looks like I need to autoNAK and try again.
The problem occurs when the *previous* frame is capable of overflowing
damage (eg: bilinear filtering was used), and can't be solved completely
based purely on current state.
On 02/12/15 01:46 PM, Derek Foreman wrote:
> When we zoom or scale an output it's possible for a single buffer
> pixel to be stretched over multiple output pixels.
>
> When this happens, if a client is sending exact damage rectangles
> we can end up with incomplete updates - the client doesn't know
> that the previous frame resulted in some pixel bleeding, and
> can't reasonably get damage right.
>
> To fix this, we'll dilate the damage region by a little bit all
> around. We may be dilating a little too much, but a pixel or two
> too far is better than being too small.
>
> The problem is easily seen with weston_simple_damage when the
> output is zoomed, or when running with a lower buffer scale
> than the output scale. The moving circle will leave trails.
>
> Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
> ---
> src/gl-renderer.c | 53 +++++++++++++++++++++++++++++++++++++++++++++++------
> 1 file changed, 47 insertions(+), 6 deletions(-)
>
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index ae72f32..eb18931 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -1006,6 +1006,33 @@ output_rotate_damage(struct weston_output *output,
> go->border_damage[go->buffer_damage_index] = border_status;
> }
>
> +static void
> +region_dilate(pixman_region32_t *region, double size)
> +{
> + pixman_box32_t *src_rects, *dest_rects;
> + int nrects, i;
> +
> + src_rects = pixman_region32_rectangles(region, &nrects);
> + dest_rects = malloc(nrects * sizeof(*dest_rects));
> + if (!dest_rects)
> + return;
> +
> + for (i = 0; i < nrects; i++) {
> + dest_rects[i].x1 = src_rects[i].x1 - size;
> + if (dest_rects[i].x1 < 0)
> + dest_rects[i].x1 = 0;
> + dest_rects[i].x2 = src_rects[i].x2 + size;
> + dest_rects[i].y1 = src_rects[i].y1 - size;
> + if (dest_rects[i].y1 < 0)
> + dest_rects[i].y1 = 0;
> + dest_rects[i].y2 = src_rects[i].y2 + size;
> + }
> +
> + pixman_region32_clear(region);
> + pixman_region32_init_rects(region, dest_rects, nrects);
> + free(dest_rects);
> +}
> +
> /* NOTE: We now allow falling back to ARGB gl visuals when XRGB is
> * unavailable, so we're assuming the background has no transparency
> * and that everything with a blend, like drop shadows, will have something
> @@ -1016,7 +1043,7 @@ output_rotate_damage(struct weston_output *output,
> */
> static void
> gl_renderer_repaint_output(struct weston_output *output,
> - pixman_region32_t *output_damage)
> + pixman_region32_t *output_damage_in)
> {
> struct gl_output_state *go = get_output_state(output);
> struct weston_compositor *compositor = output->compositor;
> @@ -1028,12 +1055,25 @@ gl_renderer_repaint_output(struct weston_output *output,
> EGLint *egl_damage, *d;
> pixman_box32_t *rects;
> #endif
> + pixman_region32_t output_damage;
> pixman_region32_t buffer_damage, total_damage;
> enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
>
> if (use_output(output) < 0)
> return;
>
> + pixman_region32_init(&output_damage);
> + pixman_region32_copy(&output_damage, output_damage_in);
> +
> + /* When the output is scaled or zoomed a single buffer
> + * pixel may be spread across multiple output pixels.
> + * Therefore, if damage is exact in buffer space there may
> + * be bleeding into neighbouring output pixels. We dilate
> + * the damage region to compensate.
> + */
> + if (output->zoom.active || output->current_scale > 1)
> + region_dilate(&output_damage, output->current_scale);
> +
> /* Calculate the viewport */
> glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
> go->borders[GL_RENDERER_BORDER_BOTTOM].height,
> @@ -1056,7 +1096,7 @@ gl_renderer_repaint_output(struct weston_output *output,
> pixman_region32_t undamaged;
> pixman_region32_init(&undamaged);
> pixman_region32_subtract(&undamaged, &output->region,
> - output_damage);
> + &output_damage);
> gr->fan_debug = 0;
> repaint_views(output, &undamaged);
> gr->fan_debug = 1;
> @@ -1067,9 +1107,9 @@ gl_renderer_repaint_output(struct weston_output *output,
> pixman_region32_init(&buffer_damage);
>
> output_get_damage(output, &buffer_damage, &border_damage);
> - output_rotate_damage(output, output_damage, go->border_status);
> + output_rotate_damage(output, &output_damage, go->border_status);
>
> - pixman_region32_union(&total_damage, &buffer_damage, output_damage);
> + pixman_region32_union(&total_damage, &buffer_damage, &output_damage);
> border_damage |= go->border_status;
>
> repaint_views(output, &total_damage);
> @@ -1079,7 +1119,7 @@ gl_renderer_repaint_output(struct weston_output *output,
>
> draw_output_borders(output, border_damage);
>
> - pixman_region32_copy(&output->previous_damage, output_damage);
> + pixman_region32_copy(&output->previous_damage, &output_damage);
> wl_signal_emit(&output->frame_signal, output);
>
> #ifdef EGL_EXT_swap_buffers_with_damage
> @@ -1088,7 +1128,7 @@ gl_renderer_repaint_output(struct weston_output *output,
> weston_transformed_region(output->width, output->height,
> output->transform,
> output->current_scale,
> - output_damage, &buffer_damage);
> + &output_damage, &buffer_damage);
>
> if (output_has_borders(output)) {
> pixman_region32_translate(&buffer_damage,
> @@ -1131,6 +1171,7 @@ gl_renderer_repaint_output(struct weston_output *output,
> }
>
> go->border_status = BORDER_STATUS_CLEAN;
> + pixman_region32_fini(&output_damage);
> }
>
> static int
>
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