[PATCH wayland v5] protocol: Add wl_surface.damage_buffer

Derek Foreman derekf at osg.samsung.com
Thu Dec 3 07:41:36 PST 2015


Ok, I've pushed this now.

Thanks,
Derek

On 03/12/15 03:36 AM, Jonas Ådahl wrote:
> On Mon, Nov 30, 2015 at 10:55:04AM -0600, Derek Foreman wrote:
>> wl_surface.damage uses surface local co-ordinates.
>>
>> Buffer scale and buffer transforms came along, and EGL surfaces
>> have no understanding of them.
>>
>> Theoretically, clients pass damage rectangles - in Y-inverted surface
>> co-ordinates) to EGLSwapBuffersWithDamage, and the EGL implementation
>> passed them on to wayland.  However, for this to work the EGL
>> implementation must be able to flip those rectangles into the space
>> the compositor is expecting, but it's unable to do so because it
>> doesn't know the height of the transformed buffer.
>>
>> So, currently, EGLSwapBuffersWithDamage is unusable and EGLSwapBuffers
>> has to pass (0,0) - (INT32_MAX, INT32_MAX) damage to function.
>>
>> wl_surface.damage_buffer allows damage to be registered on a surface
>> in buffer co-ordinates, avoiding this problem.
>>
>> Credit where it's due, these ideas are not entirely my own:
>> Over a year ago the idea of changing damage co-ordinates to buffer
>> co-ordinates was suggested (by Jason Ekstrand), and it was at least
>> partially rejected and abandoned.  At the time it was also suggested
>> (by Pekka Paalanen) that adding a new wl_surface.damage_buffer request
>> was another option.
> 
> The new text is IMHO an improvement, so
> 
> Reviewed-by: Jonas Ådahl <jadahl at gmail.com>
> 
> 
> Jonas
> 
>>
>> This will eventually resolve:
>> https://bugs.freedesktop.org/show_bug.cgi?id=78190
>> by making the problem irrelevant.
>>
>> Reviewed-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
>> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
>> Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
>> ---
>>
>> v5 changes from v4:
>> replaced the last paragraph with Jason's new text explaining the same thing
>> with a less "you must implement it this way" vibe to it.
>>
>> I've kept Pekka and Jason's RBs on this as that seemed appropriate from
>> the conversation (pekka approved the new test, Jason wrote it) - Jonas'
>> has been dropped because he hasn't yet signed off on the new text.
>>
>>  protocol/wayland.xml | 50 ++++++++++++++++++++++++++++++++++++++++++++++++--
>>  1 file changed, 48 insertions(+), 2 deletions(-)
>>
>> diff --git a/protocol/wayland.xml b/protocol/wayland.xml
>> index f9e6d76..7ca5049 100644
>> --- a/protocol/wayland.xml
>> +++ b/protocol/wayland.xml
>> @@ -176,7 +176,7 @@
>>      </event>
>>    </interface>
>>  
>> -  <interface name="wl_compositor" version="3">
>> +  <interface name="wl_compositor" version="4">
>>      <description summary="the compositor singleton">
>>        A compositor.  This object is a singleton global.  The
>>        compositor is in charge of combining the contents of multiple
>> @@ -986,7 +986,7 @@
>>      </event>
>>    </interface>
>>  
>> -  <interface name="wl_surface" version="3">
>> +  <interface name="wl_surface" version="4">
>>      <description summary="an onscreen surface">
>>        A surface is a rectangular area that is displayed on the screen.
>>        It has a location, size and pixel contents.
>> @@ -1109,6 +1109,10 @@
>>  	wl_surface.commit assigns pending damage as the current damage,
>>  	and clears pending damage. The server will clear the current
>>  	damage as it repaints the surface.
>> +
>> +	Alternatively, damage can be posted with wl_surface.damage_buffer
>> +	which uses buffer co-ordinates instead of surface co-ordinates,
>> +	and is probably the preferred and intuitive way of doing this.
>>        </description>
>>  
>>        <arg name="x" type="int"/>
>> @@ -1325,6 +1329,48 @@
>>        </description>
>>        <arg name="scale" type="int"/>
>>      </request>
>> +
>> +    <!-- Version 4 additions -->
>> +    <request name="damage_buffer" since="4">
>> +      <description summary="mark part of the surface damaged using buffer co-ordinates">
>> +	This request is used to describe the regions where the pending
>> +	buffer is different from the current surface contents, and where
>> +	the surface therefore needs to be repainted. The compositor
>> +	ignores the parts of the damage that fall outside of the surface.
>> +
>> +	Damage is double-buffered state, see wl_surface.commit.
>> +
>> +	The damage rectangle is specified in buffer coordinates.
>> +
>> +	The initial value for pending damage is empty: no damage.
>> +	wl_surface.damage_buffer adds pending damage: the new pending
>> +	damage is the union of old pending damage and the given rectangle.
>> +
>> +	wl_surface.commit assigns pending damage as the current damage,
>> +	and clears pending damage. The server will clear the current
>> +	damage as it repaints the surface.
>> +
>> +	This request differs from wl_surface.damage in only one way - it
>> +	takes damage in buffer co-ordinates instead of surface local
>> +	co-ordinates. While this generally is more intuitive than surface
>> +	co-ordinates, it is especially desirable when using wp_viewport
>> +	or when a drawing library (like EGL) is unaware of buffer scale
>> +	and buffer transform.
>> +
>> +	Note: Because buffer transformation changes and damage requests may
>> +	be interleaved in the protocol stream, It is impossible to determine
>> +	the actual mapping between surface and buffer damage until
>> +	wl_surface.commit time. Therefore, compositors wishing to take both
>> +	kinds of damage into account will have to accumulate damage from the
>> +	two requests separately and only transform from one to the other
>> +	after receiving the wl_surface.commit.
>> +      </description>
>> +
>> +      <arg name="x" type="int"/>
>> +      <arg name="y" type="int"/>
>> +      <arg name="width" type="int"/>
>> +      <arg name="height" type="int"/>
>> +    </request>
>>     </interface>
>>  
>>    <interface name="wl_seat" version="5">
>> -- 
>> 2.6.2
>>
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