[PATCH weston 03/11] ivi-shell: multi screen support to calcuration of a mask of weston_surface.
Nobuhiko Tanibata
nobuhiko_tanibata at xddp.denso.co.jp
Tue Dec 8 22:39:26 PST 2015
A weston_surface is transformed to multi screen coordinate, global
coordinate by matrix:m now.
Additionally, a mask needs to be calucated, taking account into,
- multi screen coordination: a destination rectangle of layer in the
coordination is easily calcurated by adding weston_output.{x,y} in
simple. This is because there is no scaled and rotated transformation.
- intersect inside of a screen the layer is assigned to. This is because
overlapped region of weston surface in another screen shall not be
displayed according to ivi use case.
Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata at xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
---
ivi-shell/ivi-layout.c | 36 +++++++++++++++++++++++++++++++-----
1 file changed, 31 insertions(+), 5 deletions(-)
diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
index 6d01799..4ad7a5f 100644
--- a/ivi-shell/ivi-layout.c
+++ b/ivi-shell/ivi-layout.c
@@ -518,15 +518,24 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
/**
* This computes the whole transformation matrix:m from surface-local
- * coordinates to global coordinates. It is assumed that
- * weston_view::geometry.{x,y} are zero.
+ * coordinates to multi screens coordinate, which is global coordinates.
+ * It is assumed that weston_view::geometry.{x,y} are zero.
*
* Additionally, this computes the mask on surface-local coordinates as a
* ivi_rectangle. This can be set to weston_view_set_mask.
*
* The mask is computed by following steps
- * - destination rectangle of layer is inversed to surface-local cooodinates
- * by inversed matrix:m.
+ * - destination rectangle of layer is tansformed to multi screen coordinate,
+ * global coordinates. This is done by adding weston_output.{x,y} in simple
+ * because there is no scaled and rotated transformation.
+ * - destination rectangle of layer in multi screens coordinate needs to be
+ * intersected inside of a screen the layer is assigned to. This is because
+ * overlapped region of weston surface in another screen shall not be
+ * displayed according to ivi use case.
+ * - destination rectangle of layer
+ * - in multi screen coordinates,
+ * - and intersected inside of an assigned screen,
+ * is inversed to surface-local cooodinates by inversed matrix:m.
* - the area is intersected by intersected area between weston_surface and
* source rectangle of ivi_surface.
*/
@@ -561,7 +570,17 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
lp->dest_y,
lp->dest_width,
lp->dest_height };
+ struct ivi_rectangle screen_dest_rect = { output->x,
+ output->y,
+ output->width,
+ output->height };
+ struct ivi_rectangle layer_dest_rect_in_global =
+ { lp->dest_x + output->x,
+ lp->dest_y + output->y,
+ lp->dest_width,
+ lp->dest_height };
struct ivi_rectangle surface_result;
+ struct ivi_rectangle layer_dest_rect_in_global_intersected;
/*
* the whole transformation matrix:m from surface-local
@@ -588,9 +607,16 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
ivi_rectangle_intersect(&surface_source_rect, &weston_surface_rect,
&surface_result);
+ /*
+ * destination rectangle of layer in multi screens coordinate
+ * is intersected to avoid displaying outside of an assigned screen.
+ */
+ ivi_rectangle_intersect(&layer_dest_rect_in_global, &screen_dest_rect,
+ &layer_dest_rect_in_global_intersected);
+
/* calc masking area of weston_surface from m */
calc_inverse_matrix_transform(m,
- &layer_dest_rect,
+ &layer_dest_rect_in_global_intersected,
&surface_result,
result);
}
--
1.8.3.1
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