[PATCH weston 1/7] compositor: add surface-shooting API

Tanibata, Nobuhiko (ADITJ/SWG) ntanibata at jp.adit-jv.com
Thu Feb 19 16:22:20 PST 2015


> -----Original Message-----
> From: wayland-devel
> [mailto:wayland-devel-bounces at lists.freedesktop.org] On Behalf Of
> Pekka Paalanen
> Sent: Friday, February 13, 2015 7:02 PM
> To: wayland-devel at lists.freedesktop.org
> Cc: Pekka Paalanen
> Subject: [PATCH weston 1/7] compositor: add surface-shooting API
> 
> From: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
> 
> This is an optional API that will be implemented by the renderers. It
> allows to fetch the current contents of a surface, essentially the buffer
> contents from a client buffer, converted to an RGBA format.
> 
> This is meant as a debugging API. The implementations may be heavy and
> cause a stall, so they are not intended to be used often during normal
> operations.
> 
> Renderers are expected to convert whatever data a surface has to a single
> RGBA format.
> 
> Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA at xddp.denso.co.jp>


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