[PATCH weston 6/7] gl-renderer: implement surface_copy_content

Tanibata, Nobuhiko (ADITJ/SWG) ntanibata at jp.adit-jv.com
Thu Feb 19 18:45:02 PST 2015

> -----Original Message-----
> From: wayland-devel
> [mailto:wayland-devel-bounces at lists.freedesktop.org] On Behalf Of
> Pekka Paalanen
> Sent: Friday, February 13, 2015 7:02 PM
> To: wayland-devel at lists.freedesktop.org
> Cc: Pekka Paalanen
> Subject: [PATCH weston 6/7] gl-renderer: implement surface_copy_content
> From: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
> Taking the easy way, always do a rendering pass when copying any real
> buffer or texture. Will handle YUV formats, and makes it easy to always
> return data the right y-direction up.
> All the FBO GL state is created and torn down on every invocation, so
> this is a pretty naive implementation.
> Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA at xddp.denso.co.jp>

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