[PATCH wayland 3/3] server: Use existing id variable when inserting created object
Bryce Harrington
bryce at osg.samsung.com
Fri Jan 23 09:24:26 PST 2015
On Fri, Jan 23, 2015 at 04:21:15PM +0800, Jonas Ådahl wrote:
> We already have the id variable there and it makes it slightly easier to
> read.
>
> Signed-off-by: Jonas Ådahl <jadahl at gmail.com>
> ---
> src/wayland-server.c | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/wayland-server.c b/src/wayland-server.c
> index c845dd6..cde1eef 100644
> --- a/src/wayland-server.c
> +++ b/src/wayland-server.c
> @@ -1313,11 +1313,10 @@ wl_resource_create(struct wl_client *client,
> resource->version = version;
> resource->dispatcher = NULL;
>
> - if (wl_map_insert_at(&client->objects, 0, resource->object.id, resource) < 0) {
> + if (wl_map_insert_at(&client->objects, 0, id, resource) < 0) {
> wl_resource_post_error(client->display_resource,
> WL_DISPLAY_ERROR_INVALID_OBJECT,
> - "invalid new id %d",
> - resource->object.id);
> + "invalid new id %d", id);
Right, just a few lines above this chunk we have:
if (id == 0)
id = wl_map_insert_new(&client->objects, 0, NULL);
resource->object.id = id;
There is an intervening wl_signal_init() call, but that doesn't change
the object.id.
For the series:
Reviewed-by: Bryce Harrington <bryce at osg.samsung.com>
> free(resource);
> return NULL;
> }
> --
> 2.1.0
>
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