[PATCH weston v2 3/8] gl-renderer: introduce struct egl_image
Pekka Paalanen
ppaalanen at gmail.com
Wed Jul 1 07:56:15 PDT 2015
From: Louis-Francis Ratté-Boulianne <lfrb at collabora.com>
This is a reference-counted holder of an EGLImage. For now, direct
EGLImage usage is simply converted to use egl_image. Use of reference
counting will come in a later patch.
v2:
- this is a new patch, split from gl-renderer dmabuf import support
Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Reviewed-by: Daniel Stone <daniels at collabora.com>
---
src/gl-renderer.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++++-------
1 file changed, 62 insertions(+), 8 deletions(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 876dc56..b136f80 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -90,6 +90,14 @@ enum buffer_type {
BUFFER_TYPE_EGL
};
+struct gl_renderer;
+
+struct egl_image {
+ struct gl_renderer *renderer;
+ EGLImageKHR image;
+ int refcount;
+};
+
struct gl_surface_state {
GLfloat color[4];
struct gl_shader *shader;
@@ -105,7 +113,7 @@ struct gl_surface_state {
GLenum gl_format;
GLenum gl_pixel_type;
- EGLImageKHR images[3];
+ struct egl_image* images[3];
GLenum target;
int num_images;
@@ -197,6 +205,51 @@ get_renderer(struct weston_compositor *ec)
return (struct gl_renderer *)ec->renderer;
}
+static struct egl_image*
+egl_image_create(struct gl_renderer *gr, EGLenum target,
+ EGLClientBuffer buffer, const EGLint *attribs)
+{
+ struct egl_image *img;
+
+ img = zalloc(sizeof *img);
+ img->renderer = gr;
+ img->refcount = 1;
+ img->image = gr->create_image(gr->egl_display, EGL_NO_CONTEXT,
+ target, buffer, attribs);
+
+ if (img->image == EGL_NO_IMAGE_KHR) {
+ free(img);
+ return NULL;
+ }
+
+ return img;
+}
+
+static struct egl_image*
+egl_image_ref(struct egl_image *image)
+{
+ image->refcount++;
+
+ return image;
+}
+
+static int
+egl_image_unref(struct egl_image *image)
+{
+ struct gl_renderer *gr = image->renderer;
+
+ assert(image->refcount > 0);
+
+ image->refcount--;
+ if (image->refcount > 0)
+ return image->refcount;
+
+ gr->destroy_image(gr->egl_display, image->image);
+ free(image);
+
+ return 0;
+}
+
static const char *
egl_error_string(EGLint code)
{
@@ -1290,8 +1343,10 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
- for (i = 0; i < gs->num_images; i++)
- gr->destroy_image(gr->egl_display, gs->images[i]);
+ for (i = 0; i < gs->num_images; i++) {
+ egl_image_unref(gs->images[i]);
+ gs->images[i] = NULL;
+ }
gs->num_images = 0;
gs->target = GL_TEXTURE_2D;
switch (format) {
@@ -1325,8 +1380,7 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = i;
attribs[2] = EGL_NONE;
- gs->images[i] = gr->create_image(gr->egl_display,
- NULL,
+ gs->images[i] = egl_image_create(gr,
EGL_WAYLAND_BUFFER_WL,
buffer->legacy_buffer,
attribs);
@@ -1339,7 +1393,7 @@ gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(gs->target, gs->textures[i]);
gr->image_target_texture_2d(gs->target,
- gs->images[i]);
+ gs->images[i]->image);
}
gs->pitch = buffer->width;
@@ -1362,7 +1416,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
if (!buffer) {
for (i = 0; i < gs->num_images; i++) {
- gr->destroy_image(gr->egl_display, gs->images[i]);
+ egl_image_unref(gs->images[i]);
gs->images[i] = NULL;
}
gs->num_images = 0;
@@ -1564,7 +1618,7 @@ surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
glDeleteTextures(gs->num_textures, gs->textures);
for (i = 0; i < gs->num_images; i++)
- gr->destroy_image(gr->egl_display, gs->images[i]);
+ egl_image_unref(gs->images[i]);
weston_buffer_reference(&gs->buffer_ref, NULL);
pixman_region32_fini(&gs->texture_damage);
--
2.3.6
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