[PATCH v2 libinput] touchpad: serial synaptics need to fake new touches on TRIPLETAP
Hans de Goede
hdegoede at redhat.com
Mon Jul 27 01:16:14 PDT 2015
Hi,
On 27-07-15 07:10, Peter Hutterer wrote:
> On the 4.1 kernels synaptics pretends to have 3 slots (the serial fw only does
> 2). This was added to avoid cursor jumps but has since been reverted for 4.2
> (kernel commit dbf3c37086, 4.1.3 is still buggy). In some cases a TRIPLETAP
> may be triggered without slot 2 ever activating.
>
> While there are still those kernels out there, work around this bug by opening
> a new touch point where none exists if the fake finger count exceeds the slot
> count.
>
> Reported-by: Jan Alexander Steffens <jan.steffens at gmail.com>
> Signed-off-by: Peter Hutterer <peter.hutterer at who-t.net>
> Tested-by: Jan Alexander Steffens <jan.steffens at gmail.com>
> ---
> Changes to v1:
> - add kernel shas to the commit message for reference
> - fix state handling in case of TOUCH_END
>
> Hans:
> This patch is queued for stable but not in 4.1.y yet, I'll wait a bit longer
> but if it isn't in there in say 2 weeks time I think we should ship this
> one anyway as a stopgap measure.
Grmbl, grbml, ok.
>
> src/evdev-mt-touchpad.c | 20 +++++++++++++++-----
> 1 file changed, 15 insertions(+), 5 deletions(-)
>
> diff --git a/src/evdev-mt-touchpad.c b/src/evdev-mt-touchpad.c
> index 6718b61..602c670 100644
> --- a/src/evdev-mt-touchpad.c
> +++ b/src/evdev-mt-touchpad.c
> @@ -367,14 +367,24 @@ tp_restore_synaptics_touches(struct tp_dispatch *tp,
> */
> for (i = 0; i < tp->num_slots; i++) {
> struct tp_touch *t = tp_get_touch(tp, i);
> + enum touch_state state = t->state;
>
> - if (t->state != TOUCH_END)
> + switch(state) {
> + case TOUCH_HOVERING:
> + case TOUCH_BEGIN:
> + case TOUCH_UPDATE:
> continue;
> + /* new touch, move it through to begin immediately */
> + case TOUCH_NONE:
> + case TOUCH_END:
> + tp_new_touch(tp, t, time);
> + tp_begin_touch(tp, t, time);
> + break;
> + }
>
> - /* new touch, move it through begin to update immediately */
> - tp_new_touch(tp, t, time);
> - tp_begin_touch(tp, t, time);
> - t->state = TOUCH_UPDATE;
> + /* touch just ended ,we need need to restore it to update */
> + if (state == TOUCH_END)
> + t->state = TOUCH_UPDATE;
> }
> }
IMHO it would be cleaner to do this here:
switch(state) {
case TOUCH_HOVERING:
case TOUCH_BEGIN:
case TOUCH_UPDATE:
continue;
case TOUCH_NONE:
/* new touch, move it through to begin immediately */
tp_new_touch(tp, t, time);
tp_begin_touch(tp, t, time);
break;
case TOUCH_END:
/* touch just ended ,we need need to restore it to update */
tp_new_touch(tp, t, time);
tp_begin_touch(tp, t, time);
t->state = TOUCH_UPDATE;
break;
}
Rather then use the temporary state variable and have the if (state == ) ...
Ack (grmbl) either way:
Reviewed-by: Hans de Goede <hdegoede at redhat.com>
Regards,
Hans
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