[PATCH weston 14/19] desktop-shell: Make surface_rotate take a pointer instead of a seat
Derek Foreman
derekf at osg.samsung.com
Wed Jun 3 13:53:33 PDT 2015
It doesn't actually need the seat and we have to validate that the seat
has a pointer before making the call, so it's safer just to pass
the validated pointer.
Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
---
desktop-shell/shell.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/desktop-shell/shell.c b/desktop-shell/shell.c
index b234214..f42d345 100644
--- a/desktop-shell/shell.c
+++ b/desktop-shell/shell.c
@@ -249,7 +249,7 @@ static struct desktop_shell *
shell_surface_get_shell(struct shell_surface *shsurf);
static void
-surface_rotate(struct shell_surface *surface, struct weston_seat *seat);
+surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer);
static void
shell_fade_startup(struct desktop_shell *shell);
@@ -2043,7 +2043,7 @@ busy_cursor_grab_button(struct weston_pointer_grab *base,
surface_move(shsurf, pointer, false);
} else if (shsurf && button == BTN_RIGHT && state) {
activate(shsurf->shell, shsurf->surface, seat, true);
- surface_rotate(shsurf, seat);
+ surface_rotate(shsurf, pointer);
}
}
@@ -4986,7 +4986,7 @@ static const struct weston_pointer_grab_interface rotate_grab_interface = {
};
static void
-surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
+surface_rotate(struct shell_surface *surface, struct weston_pointer *pointer)
{
struct rotate_grab *rotate;
float dx, dy;
@@ -5001,8 +5001,8 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
surface->surface->height * 0.5f,
&rotate->center.x, &rotate->center.y);
- dx = wl_fixed_to_double(seat->pointer->x) - rotate->center.x;
- dy = wl_fixed_to_double(seat->pointer->y) - rotate->center.y;
+ dx = wl_fixed_to_double(pointer->x) - rotate->center.x;
+ dy = wl_fixed_to_double(pointer->y) - rotate->center.y;
r = sqrtf(dx * dx + dy * dy);
if (r > 20.0f) {
struct weston_matrix inverse;
@@ -5019,7 +5019,7 @@ surface_rotate(struct shell_surface *surface, struct weston_seat *seat)
}
shell_grab_start(&rotate->base, &rotate_grab_interface, surface,
- seat->pointer, DESKTOP_SHELL_CURSOR_ARROW);
+ pointer, DESKTOP_SHELL_CURSOR_ARROW);
}
static void
@@ -5044,7 +5044,7 @@ rotate_binding(struct weston_pointer *pointer, uint32_t time, uint32_t button,
surface->state.maximized)
return;
- surface_rotate(surface, pointer->seat);
+ surface_rotate(surface, pointer);
}
/* Move all fullscreen layers down to the current workspace and hide their
--
2.1.4
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