[PATCH weston v2 02/20] gl-renderer: Call glViewport after the context is made current
Pekka Paalanen
ppaalanen at gmail.com
Mon Mar 9 04:56:20 PDT 2015
On Thu, 16 Oct 2014 10:55:20 -0500
Derek Foreman <derekf at osg.samsung.com> wrote:
> From: Jason Ekstrand <jason at jlekstrand.net>
>
> ---
> src/gl-renderer.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
> index 076c242..d54928b 100644
> --- a/src/gl-renderer.c
> +++ b/src/gl-renderer.c
> @@ -867,15 +867,15 @@ gl_renderer_repaint_output(struct weston_output *output,
> pixman_region32_t buffer_damage, total_damage;
> enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
>
> + if (use_output(output) < 0)
> + return;
> +
> /* Calculate the viewport */
> glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
> go->borders[GL_RENDERER_BORDER_BOTTOM].height,
> output->current_mode->width,
> output->current_mode->height);
>
> - if (use_output(output) < 0)
> - return;
> -
> /* if debugging, redraw everything outside the damage to clean up
> * debug lines from the previous draw on this buffer:
> */
R-b me, pushed.
Thanks,
pq
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