[PATCH 8/9] compositor: Respect repaint-window when restarting repaint loop.
Mario Kleiner
mario.kleiner.de at gmail.com
Sun May 3 22:47:08 PDT 2015
If a stopped repaint loop gets restarted due to posting of new
damage, and this restart of the repaint loop happens late in the
video refresh cycle, ie. already inside the repaint-window and
thereby after the composition deadline for the current frame,
then defer the actual output repaint to the composition deadline
of the next video refresh cycle by setting the repaint timer
accordingly.
This tries to make sure that:
a) Client(s) posting damage timely before the composition deadline
(video refresh duration - "repaint-window" duration) of the
current refresh cycle will trigger a repaint within the current
refresh cycle, thereby avoiding one extra frame of compositor
lag due to the needed restart of the repaint loop if the loop
was stopped. This allows them to benefit from the earlier
"instant repaint restart" commit to keep latency low.
b) Late clients which post damage close to the end of a refresh
cycle can't race other clients if the repaint loop is restarted.
Instead they will get deferred to the next compositor cycle,
just as if the repaint loop would have been already running -
the semantic of the "repaint-window" parameter is preserved.
This is especially important to prevent a very late client
from triggering a repaint very close to the vblank, which
would cause the compositor to certainly miss the vblank and
skip one frame and then cause a delay of another frame for
other clients which posted their damage in time for the
following frame. Iow. this provides clients with a more
predictable compositor timing and makes it easier for them
to latch onto the compositors repaint cycle.
Signed-off-by: Mario Kleiner <mario.kleiner.de at gmail.com>
---
src/compositor.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/compositor.c b/src/compositor.c
index e6a60bd..0bf7ba1 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -2423,6 +2423,13 @@ weston_output_finish_frame(struct weston_output *output,
msec = 0;
}
+ /* Called from restart_repaint_loop and restart happens already after
+ * the deadline given by repaint_msec? In that case we delay until
+ * the deadline of the next frame, to give clients a more predictable
+ * timing of the repaint cycle to lock on. */
+ if (presented_flags == PRESENTATION_FEEDBACK_INVALID && msec < 0)
+ msec += refresh_nsec / 1000000;
+
if (msec < 1)
output_repaint_timer_handler(output);
else
--
1.9.1
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