[PATCH weston] compositor-wayland: Handle window close events more gracefully
Bryce Harrington
bryce at osg.samsung.com
Tue May 19 16:41:19 PDT 2015
On Mon, May 18, 2015 at 11:14:16PM -0700, Dima Ryazanov wrote:
> When a compositor window is closed, remove the output instead of just exiting.
>
> (The "if (!input->output)" checks are kind of ugly - but I couldn't find
> a better way to handle the output going away.)
>
> Signed-off-by: Dima Ryazanov <dima at gmail.com>
Reviewed-by: Bryce Harrington <bryce at osg.samsung.com>
> ---
> src/compositor-wayland.c | 22 +++++++++++++++++++---
> 1 file changed, 19 insertions(+), 3 deletions(-)
>
> diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c
> index c9983e0..aaf205b 100644
> --- a/src/compositor-wayland.c
> +++ b/src/compositor-wayland.c
> @@ -1307,6 +1307,9 @@ input_handle_pointer_leave(void *data, struct wl_pointer *pointer,
> {
> struct wayland_input *input = data;
>
> + if (!input->output)
> + return;
> +
> if (input->output->frame) {
> frame_pointer_leave(input->output->frame, input);
>
> @@ -1327,6 +1330,9 @@ input_handle_motion(void *data, struct wl_pointer *pointer,
> int32_t fx, fy;
> enum theme_location location;
>
> + if (!input->output)
> + return;
> +
> if (input->output->frame) {
> location = frame_pointer_motion(input->output->frame, input,
> wl_fixed_to_int(x),
> @@ -1368,6 +1374,9 @@ input_handle_button(void *data, struct wl_pointer *pointer,
> enum frame_button_state fstate;
> enum theme_location location;
>
> + if (!input->output)
> + return;
> +
> if (input->output->frame) {
> fstate = state == WL_POINTER_BUTTON_STATE_PRESSED ?
> FRAME_BUTTON_PRESSED : FRAME_BUTTON_RELEASED;
> @@ -1384,8 +1393,15 @@ input_handle_button(void *data, struct wl_pointer *pointer,
> return;
> }
>
> - if (frame_status(input->output->frame) & FRAME_STATUS_CLOSE)
> - wl_display_terminate(input->compositor->base.wl_display);
> + if (frame_status(input->output->frame) & FRAME_STATUS_CLOSE) {
> + wayland_output_destroy(&input->output->base);
> + input->output = input->keyboard_focus = NULL;
> +
> + if (wl_list_empty(&input->compositor->base.output_list))
> + wl_display_terminate(input->compositor->base.wl_display);
> +
> + return;
> + }
>
> if (frame_status(input->output->frame) & FRAME_STATUS_REPAINT)
> weston_output_schedule_repaint(&input->output->base);
> @@ -1521,7 +1537,7 @@ input_handle_keyboard_leave(void *data,
>
> focus = input->keyboard_focus;
> if (!focus)
> - return; /* This shouldn't happen */
> + return;
>
> focus->keyboard_count--;
> if (!focus->keyboard_count && focus->frame) {
> --
> 2.4.1
>
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