[PATCH weston] desktop-shell: destroy surfaces in an idle handler after fade out
Pekka Paalanen
ppaalanen at gmail.com
Tue May 26 03:10:45 PDT 2015
On Tue, 14 Apr 2015 17:09:06 -0500
Derek Foreman <derekf at osg.samsung.com> wrote:
> It's possible for more than one animation to be taking place on a view at
> the same time. If one of those animations is the shell's fade out for
> dying surfaces, its completion handler will trigger the surface destroy
> signal, causing other animations on the animation list to remove themselves.
>
> Since this removal occurs during the linked list walk, the compositor may
> crash.
>
> We move the actual surface destruction into an idle handler to avoid this.
>
> Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
> ---
> desktop-shell/shell.c | 19 ++++++++++++++++++-
> 1 file changed, 18 insertions(+), 1 deletion(-)
R-b and Tested-by me. It was easy to hit the crash with
$ while ./xwayland-test.weston; do date; done
Pushed before RC2:
3dd570e..039e9be master -> master
Thanks,
pq
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