[PATCH v3 wayland 1/2] protocol: Add wl_surface.damage_buffer

Derek Foreman derekf at osg.samsung.com
Fri Nov 20 13:49:58 PST 2015


wl_surface.damage uses surface local co-ordinates.

Buffer scale and buffer transforms came along, and EGL surfaces
have no understanding of them.

Theoretically, clients pass damage rectangles - in Y-inverted surface
co-ordinates) to EGLSwapBuffersWithDamage, and the EGL implementation
passed them on to wayland.  However, for this to work the EGL
implementation must be able to flip those rectangles into the space
the compositor is expecting, but it's unable to do so because it
doesn't know the height of the transformed buffer.

So, currently, EGLSwapBuffersWithDamage is unusable and EGLSwapBuffers
has to pass (0,0) - (INT32_MAX, INT32_MAX) damage to function.

wl_surface.damage_buffer allows damage to be registered on a surface
in buffer co-ordinates, avoiding this problem.

Credit where it's due, these ideas are not entirely my own:
Over a year ago the idea of changing damage co-ordinates to buffer
co-ordinates was suggested (by Jason Ekstrand), and it was at least
partially rejected and abandoned.  At the time it was also suggested
(by Pekka Paalanen) that adding a new wl_surface.damage_buffer request
was another option.

This will eventually resolve:
https://bugs.freedesktop.org/show_bug.cgi?id=78190
by making the problem irrelevant.

Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
---

New change: Explain that damages can't be combined until commit

Also, copy the new wl_surface.damage text that doesn't require attach
to be before damage

(enough text is new that I haven't carried over any RBs)

 protocol/wayland.xml | 48 ++++++++++++++++++++++++++++++++++++++++++++++--
 1 file changed, 46 insertions(+), 2 deletions(-)

diff --git a/protocol/wayland.xml b/protocol/wayland.xml
index 525e092..4d75f39 100644
--- a/protocol/wayland.xml
+++ b/protocol/wayland.xml
@@ -176,7 +176,7 @@
     </event>
   </interface>
 
-  <interface name="wl_compositor" version="3">
+  <interface name="wl_compositor" version="4">
     <description summary="the compositor singleton">
       A compositor.  This object is a singleton global.  The
       compositor is in charge of combining the contents of multiple
@@ -986,7 +986,7 @@
     </event>
   </interface>
 
-  <interface name="wl_surface" version="3">
+  <interface name="wl_surface" version="4">
     <description summary="an onscreen surface">
       A surface is a rectangular area that is displayed on the screen.
       It has a location, size and pixel contents.
@@ -1109,6 +1109,10 @@
 	wl_surface.commit assigns pending damage as the current damage,
 	and clears pending damage. The server will clear the current
 	damage as it repaints the surface.
+
+	Alternatively, damage can be posted with wl_surface.damage_buffer
+	which uses buffer co-ordinates instead of surface co-ordinates,
+	and is probably the preferred and intuitive way of doing this.
       </description>
 
       <arg name="x" type="int"/>
@@ -1325,6 +1329,46 @@
       </description>
       <arg name="scale" type="int"/>
     </request>
+
+    <!-- Version 4 additions -->
+    <request name="damage_buffer" since="4">
+      <description summary="mark part of the surface damaged using buffer co-ordinates">
+	This request is used to describe the regions where the pending
+	buffer is different from the current surface contents, and where
+	the surface therefore needs to be repainted. The compositor
+	ignores the parts of the damage that fall outside of the surface.
+
+	Damage is double-buffered state, see wl_surface.commit.
+
+	The damage rectangle is specified in buffer coordinates.
+
+	The initial value for pending damage is empty: no damage.
+	wl_surface.damage_buffer adds pending damage: the new pending
+	damage is the union of old pending damage and the given rectangle.
+
+	wl_surface.commit assigns pending damage as the current damage,
+	and clears pending damage. The server will clear the current
+	damage as it repaints the surface.
+
+	This request differs from wl_surface.damage in only one way - it
+	takes damage in buffer co-ordinates instead of surface local
+	co-ordinates.  While this generally is more intuitive than surface
+	co-ordinates, it is especially desirable when using wp_viewport
+	or when a drawing library (like EGL) is unaware of buffer scale
+	and buffer transform.
+
+	Since it is impossible to convert between buffer and surface
+	co-ordinates until the late stages of wl_surface.commit,
+	damage from wl_surface.damage and wl_surace.damage_buffer must
+	be accumulated separately and only combined during
+	wl_surface.commit.
+      </description>
+
+      <arg name="x" type="int"/>
+      <arg name="y" type="int"/>
+      <arg name="width" type="int"/>
+      <arg name="height" type="int"/>
+    </request>
    </interface>
 
   <interface name="wl_seat" version="5">
-- 
2.6.2



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