[PATCH weston 11/11] simple-damage: Add --use-buffer-damage flag
Pekka Paalanen
ppaalanen at gmail.com
Fri Nov 27 05:47:41 PST 2015
On Wed, 18 Nov 2015 16:32:34 -0600
Derek Foreman <derekf at osg.samsung.com> wrote:
> Add a new flag for testing damage in buffer co-ordinates
>
> Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
> ---
> clients/simple-damage.c | 62 +++++++++++++++++++++++++++++++++++++------------
> 1 file changed, 47 insertions(+), 15 deletions(-)
>
Hi Derek,
even without your series, running simple-damage --use-viewport
--scale=2 will leave trails. It's not a damage issue, because
compositor repaints do not clear it. It seems to be a rendering issue
in the app. Using viewport with any scale > 1 will trigger that.
Anyway, I didn't see this patch changing any behaviour that I tried.
> diff --git a/clients/simple-damage.c b/clients/simple-damage.c
> index 0551b9d..8929071 100644
> --- a/clients/simple-damage.c
> +++ b/clients/simple-damage.c
> @@ -64,6 +64,7 @@ struct buffer {
> enum window_flags {
> WINDOW_FLAG_USE_VIEWPORT = 0x1,
> WINDOW_FLAG_ROTATING_TRANSFORM = 0x2,
> + WINDOW_FLAG_USE_DAMAGE_BUFFER = 0x4,
> };
>
> struct window {
> @@ -261,6 +262,14 @@ create_window(struct display *display, int width, int height,
> exit(1);
> }
>
> + if (display->compositor_version < 4 &&
> + (flags & WINDOW_FLAG_USE_DAMAGE_BUFFER)) {
> + fprintf(stderr, "wl_surface.damage_buffer unsupported in "
> + "wl_surface version %d\n",
> + display->compositor_version);
> + exit(1);
> + }
> +
> window = calloc(1, sizeof *window);
> if (!window)
> return NULL;
> @@ -303,8 +312,12 @@ create_window(struct display *display, int width, int height,
> }
>
> /* Initialise damage to full surface, so the padding gets painted */
> - wl_surface_damage(window->surface, 0, 0, INT32_MAX, INT32_MAX);
> -
> + if (window->flags & WINDOW_FLAG_USE_DAMAGE_BUFFER) {
> + wl_surface_damage_buffer(window->surface, 0, 0,
> + INT32_MAX, INT32_MAX);
> + } else {
> + wl_surface_damage(window->surface, 0, 0, INT32_MAX, INT32_MAX);
> + }
> return window;
> }
>
> @@ -567,12 +580,20 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
> bwidth - 2 * bborder, bheight - 2 * bborder, 0x80000000);
>
> /* Damage where the ball was */
> - wl_surface_damage(window->surface,
> - window->ball.x - window->ball.radius,
> - window->ball.y - window->ball.radius,
> - window->ball.radius * 2 + 1,
> - window->ball.radius * 2 + 1);
> -
> + if (window->flags & WINDOW_FLAG_USE_DAMAGE_BUFFER) {
> + window_get_transformed_ball(window, &bx, &by);
> + wl_surface_damage_buffer(window->surface,
> + bx - bradius + off_x,
> + by - bradius + off_y,
> + bradius * 2 + 1,
> + bradius * 2 + 1);
Should the +1 be buffer-transformed too?
The loop in paint_circle() goes from x-r to x+r inclusive, so was the
+1 to account for the center pixel, or is it just a rounding?
Hmm, but these are buffer coordinates, so +1 is correct here. For
surface coordinates it might be too much, but won't hurt. It's probably
fine afterall.
I'm a bit uneasy with all the float to int conversions. Feels like it
would be too easy to round in the wrong direction.
> + } else {
> + wl_surface_damage(window->surface,
> + window->ball.x - window->ball.radius,
> + window->ball.y - window->ball.radius,
> + window->ball.radius * 2 + 1,
> + window->ball.radius * 2 + 1);
> + }
> window_advance_game(window, time);
>
> window_get_transformed_ball(window, &bx, &by);
> @@ -595,12 +616,19 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
> }
>
> /* Damage where the ball is now */
> - wl_surface_damage(window->surface,
> - window->ball.x - window->ball.radius,
> - window->ball.y - window->ball.radius,
> - window->ball.radius * 2 + 1,
> - window->ball.radius * 2 + 1);
> -
> + if (window->flags & WINDOW_FLAG_USE_DAMAGE_BUFFER) {
> + wl_surface_damage_buffer(window->surface,
> + bx - bradius + off_x,
> + by - bradius + off_y,
> + bradius * 2 + 1,
> + bradius * 2 + 1);
> + } else {
> + wl_surface_damage(window->surface,
> + window->ball.x - window->ball.radius,
> + window->ball.y - window->ball.radius,
> + window->ball.radius * 2 + 1,
> + window->ball.radius * 2 + 1);
> + }
> wl_surface_attach(window->surface, buffer->buffer, 0, 0);
>
> if (window->display->compositor_version >= 2 &&
> @@ -787,6 +815,7 @@ print_usage(int retval)
> " --transform=TRANSFORM\tTransform for the surface\n"
> " --rotating-transform\tUse a different buffer_transform for each frame\n"
> " --use-viewport\tUse wl_viewport\n"
> + " --use-damage-buffer\tUse damage_buffer to post damage\n"
> );
>
> exit(retval);
> @@ -837,7 +866,7 @@ main(int argc, char **argv)
> strcmp(argv[i], "-h") == 0) {
> print_usage(0);
> } else if (sscanf(argv[i], "--version=%d", &version) > 0) {
> - if (version < 1 || version > 3) {
> + if (version < 1 || version > 4) {
> fprintf(stderr, "Unsupported wl_surface version: %d\n",
> version);
> return 1;
> @@ -861,6 +890,9 @@ main(int argc, char **argv)
> } else if (strcmp(argv[i], "--use-viewport") == 0) {
> flags |= WINDOW_FLAG_USE_VIEWPORT;
> continue;
> + } else if (strcmp(argv[i], "--use-damage-buffer") == 0) {
> + flags |= WINDOW_FLAG_USE_DAMAGE_BUFFER;
> + continue;
> } else {
> printf("Invalid option: %s\n", argv[i]);
> print_usage(255);
Otherwise this patch looks fine, but I have hard time understanding how
everything works here. Especially the rotations made my brain fall off.
That's why just a
Acked-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Whether to use damage_buffer by default when available, I don't think
it matters. It depends on your toolkit which one is more
straightforward to use, otherwise they are equally good.
Thanks,
pq
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 811 bytes
Desc: OpenPGP digital signature
URL: <http://lists.freedesktop.org/archives/wayland-devel/attachments/20151127/e8c8a4c0/attachment.sig>
More information about the wayland-devel
mailing list