[PATCH weston 4/4] compositor-wayland: Add touch support

Derek Foreman derekf at osg.samsung.com
Fri Oct 9 09:28:46 PDT 2015


Adds support for touch devices to the wayland backend.

Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
---
 src/compositor-wayland.c | 149 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 149 insertions(+)

diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c
index b25f4ea..e4fb4bd 100644
--- a/src/compositor-wayland.c
+++ b/src/compositor-wayland.c
@@ -179,7 +179,10 @@ struct wayland_input {
 	uint32_t key_serial;
 	uint32_t enter_serial;
 	bool focus;
+	bool touch_active;
+	int touch_points;
 	struct wayland_output *output;
+	struct wayland_output *touch_focus;
 	struct wayland_output *keyboard_focus;
 };
 
@@ -1617,6 +1620,137 @@ static const struct wl_keyboard_listener keyboard_listener = {
 };
 
 static void
+input_handle_touch_down(void *data, struct wl_touch *wl_touch,
+			uint32_t serial, uint32_t time,
+			struct wl_surface *surface, int32_t id, wl_fixed_t x,
+			wl_fixed_t y)
+{
+	struct wayland_input *input = data;
+	struct wayland_output *output;
+	enum theme_location location;
+	bool first_touch;
+	int32_t fx, fy;
+
+	first_touch = input->touch_points == 0;
+	input->touch_points++;
+
+	input->touch_focus = wl_surface_get_user_data(surface);
+	output = input->touch_focus;
+	if (!output->frame || (!first_touch && !input->touch_active))
+		return;
+
+	location = frame_touch_down(output->frame, input, id,
+				    wl_fixed_to_int(x),
+				    wl_fixed_to_int(y));
+
+	frame_interior(output->frame, &fx, &fy, NULL, NULL);
+	x -= wl_fixed_from_int(fx);
+	y -= wl_fixed_from_int(fy);
+
+	if (frame_status(output->frame) & FRAME_STATUS_REPAINT)
+		weston_output_schedule_repaint(&output->base);
+
+	if (first_touch && (frame_status(output->frame) & FRAME_STATUS_MOVE)) {
+		input->touch_points--;
+		wl_shell_surface_move(output->parent.shell_surface,
+				      input->parent.seat, serial);
+		frame_status_clear(output->frame,
+				   FRAME_STATUS_MOVE);
+		return;
+	}
+
+	if (first_touch && location != THEME_LOCATION_CLIENT_AREA)
+		return;
+
+	weston_output_transform_coordinate(&output->base, x, y, &x, &y);
+
+	notify_touch(&input->base, time, id, x, y, WL_TOUCH_DOWN);
+	input->touch_active = true;
+}
+
+static void
+input_handle_touch_up(void *data, struct wl_touch *wl_touch,
+		      uint32_t serial, uint32_t time, int32_t id)
+{
+	struct wayland_input *input = data;
+	struct wayland_output *output = input->touch_focus;
+	bool active = input->touch_active;
+
+	input->touch_points--;
+	if (input->touch_points == 0) {
+		input->touch_focus = NULL;
+		input->touch_active = false;
+	}
+
+	if (!output || !output->frame)
+		return;
+
+	frame_touch_up(output->frame, input, id);
+
+	if (frame_status(output->frame) & FRAME_STATUS_CLOSE) {
+		wayland_output_destroy(&output->base);
+		input->touch_focus = NULL;
+		input->keyboard_focus = NULL;
+		if (wl_list_empty(&input->backend->compositor->output_list))
+			weston_compositor_exit(input->backend->compositor);
+
+		return;
+	}
+
+	if (frame_status(output->frame) & FRAME_STATUS_REPAINT)
+		weston_output_schedule_repaint(&output->base);
+
+	if (active)
+		notify_touch(&input->base, time, id, 0, 0, WL_TOUCH_UP);
+}
+
+static void
+input_handle_touch_motion(void *data, struct wl_touch *wl_touch,
+                        uint32_t time, int32_t id, wl_fixed_t x,
+                        wl_fixed_t y)
+{
+	struct wayland_input *input = data;
+	struct wayland_output *output = input->touch_focus;
+	int32_t fx, fy;
+
+	if (!output || !output->frame || !input->touch_active)
+		return;
+
+	frame_interior(output->frame, &fx, &fy, NULL, NULL);
+	x -= wl_fixed_from_int(fx);
+	y -= wl_fixed_from_int(fy);
+
+	weston_output_transform_coordinate(&output->base, x, y, &x, &y);
+
+	notify_touch(&input->base, time, id, x, y, WL_TOUCH_MOTION);
+}
+
+static void
+input_handle_touch_frame(void *data, struct wl_touch *wl_touch)
+{
+	struct wayland_input *input = data;
+
+	if (!input->touch_focus)
+		return;
+
+	notify_touch_frame(&input->base);
+}
+
+static void
+input_handle_touch_cancel(void *data, struct wl_touch *wl_touch)
+{
+}
+
+static const struct wl_touch_listener touch_listener = {
+	input_handle_touch_down,
+	input_handle_touch_up,
+	input_handle_touch_motion,
+	input_handle_touch_frame,
+	input_handle_touch_cancel,
+};
+
+
+static void
 input_handle_capabilities(void *data, struct wl_seat *seat,
 		          enum wl_seat_capability caps)
 {
@@ -1651,6 +1785,21 @@ input_handle_capabilities(void *data, struct wl_seat *seat,
 		input->parent.keyboard = NULL;
 		weston_seat_release_keyboard(&input->base);
 	}
+
+	if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !input->parent.touch) {
+		input->parent.touch = wl_seat_get_touch(seat);
+		wl_touch_set_user_data(input->parent.touch, input);
+		wl_touch_add_listener(input->parent.touch,
+				      &touch_listener, input);
+		weston_seat_init_touch(&input->base);
+	} else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && input->parent.touch) {
+		if (backend->seat_version >= WL_TOUCH_RELEASE_SINCE_VERSION)
+			wl_touch_release(input->parent.touch);
+		else
+			wl_touch_destroy(input->parent.touch);
+		input->parent.touch = NULL;
+		weston_seat_release_touch(&input->base);
+	}
 }
 
 static void
-- 
2.5.3



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