[PATCH weston 4/4] compositor-wayland: Add touch support
Bryce Harrington
bryce at osg.samsung.com
Tue Oct 13 16:29:44 PDT 2015
On Fri, Oct 09, 2015 at 11:28:46AM -0500, Derek Foreman wrote:
> Adds support for touch devices to the wayland backend.
>
> Signed-off-by: Derek Foreman <derekf at osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce at osg.samsung.com>
One bikeshed below...
> ---
> src/compositor-wayland.c | 149 +++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 149 insertions(+)
>
> diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c
> index b25f4ea..e4fb4bd 100644
> --- a/src/compositor-wayland.c
> +++ b/src/compositor-wayland.c
> @@ -179,7 +179,10 @@ struct wayland_input {
> uint32_t key_serial;
> uint32_t enter_serial;
> bool focus;
> + bool touch_active;
> + int touch_points;
Do we allow negative values for touch_points? If not, make this uint32_t.
> struct wayland_output *output;
> + struct wayland_output *touch_focus;
> struct wayland_output *keyboard_focus;
> };
>
> @@ -1617,6 +1620,137 @@ static const struct wl_keyboard_listener keyboard_listener = {
> };
>
> static void
> +input_handle_touch_down(void *data, struct wl_touch *wl_touch,
> + uint32_t serial, uint32_t time,
> + struct wl_surface *surface, int32_t id, wl_fixed_t x,
> + wl_fixed_t y)
> +{
> + struct wayland_input *input = data;
> + struct wayland_output *output;
> + enum theme_location location;
> + bool first_touch;
> + int32_t fx, fy;
> +
> + first_touch = input->touch_points == 0;
This is technically correct but to avoid anyone confusion on precedence
maybe toss in some parens?
> + input->touch_points++;
> +
> + input->touch_focus = wl_surface_get_user_data(surface);
> + output = input->touch_focus;
> + if (!output->frame || (!first_touch && !input->touch_active))
> + return;
> +
> + location = frame_touch_down(output->frame, input, id,
> + wl_fixed_to_int(x),
> + wl_fixed_to_int(y));
> +
> + frame_interior(output->frame, &fx, &fy, NULL, NULL);
> + x -= wl_fixed_from_int(fx);
> + y -= wl_fixed_from_int(fy);
> +
> + if (frame_status(output->frame) & FRAME_STATUS_REPAINT)
> + weston_output_schedule_repaint(&output->base);
> +
> + if (first_touch && (frame_status(output->frame) & FRAME_STATUS_MOVE)) {
> + input->touch_points--;
> + wl_shell_surface_move(output->parent.shell_surface,
> + input->parent.seat, serial);
> + frame_status_clear(output->frame,
> + FRAME_STATUS_MOVE);
> + return;
> + }
> +
> + if (first_touch && location != THEME_LOCATION_CLIENT_AREA)
> + return;
> +
> + weston_output_transform_coordinate(&output->base, x, y, &x, &y);
> +
> + notify_touch(&input->base, time, id, x, y, WL_TOUCH_DOWN);
> + input->touch_active = true;
> +}
> +
> +static void
> +input_handle_touch_up(void *data, struct wl_touch *wl_touch,
> + uint32_t serial, uint32_t time, int32_t id)
> +{
> + struct wayland_input *input = data;
> + struct wayland_output *output = input->touch_focus;
> + bool active = input->touch_active;
> +
> + input->touch_points--;
> + if (input->touch_points == 0) {
> + input->touch_focus = NULL;
> + input->touch_active = false;
> + }
> +
> + if (!output || !output->frame)
> + return;
> +
> + frame_touch_up(output->frame, input, id);
> +
> + if (frame_status(output->frame) & FRAME_STATUS_CLOSE) {
> + wayland_output_destroy(&output->base);
> + input->touch_focus = NULL;
> + input->keyboard_focus = NULL;
> + if (wl_list_empty(&input->backend->compositor->output_list))
> + weston_compositor_exit(input->backend->compositor);
> +
> + return;
> + }
> +
> + if (frame_status(output->frame) & FRAME_STATUS_REPAINT)
> + weston_output_schedule_repaint(&output->base);
> +
> + if (active)
> + notify_touch(&input->base, time, id, 0, 0, WL_TOUCH_UP);
> +}
> +
> +static void
> +input_handle_touch_motion(void *data, struct wl_touch *wl_touch,
> + uint32_t time, int32_t id, wl_fixed_t x,
> + wl_fixed_t y)
> +{
> + struct wayland_input *input = data;
> + struct wayland_output *output = input->touch_focus;
> + int32_t fx, fy;
> +
> + if (!output || !output->frame || !input->touch_active)
> + return;
> +
> + frame_interior(output->frame, &fx, &fy, NULL, NULL);
> + x -= wl_fixed_from_int(fx);
> + y -= wl_fixed_from_int(fy);
> +
> + weston_output_transform_coordinate(&output->base, x, y, &x, &y);
> +
> + notify_touch(&input->base, time, id, x, y, WL_TOUCH_MOTION);
> +}
> +
> +static void
> +input_handle_touch_frame(void *data, struct wl_touch *wl_touch)
> +{
> + struct wayland_input *input = data;
> +
> + if (!input->touch_focus)
> + return;
> +
> + notify_touch_frame(&input->base);
> +}
> +
> +static void
> +input_handle_touch_cancel(void *data, struct wl_touch *wl_touch)
> +{
> +}
> +
> +static const struct wl_touch_listener touch_listener = {
> + input_handle_touch_down,
> + input_handle_touch_up,
> + input_handle_touch_motion,
> + input_handle_touch_frame,
> + input_handle_touch_cancel,
> +};
> +
> +
> +static void
> input_handle_capabilities(void *data, struct wl_seat *seat,
> enum wl_seat_capability caps)
> {
> @@ -1651,6 +1785,21 @@ input_handle_capabilities(void *data, struct wl_seat *seat,
> input->parent.keyboard = NULL;
> weston_seat_release_keyboard(&input->base);
> }
> +
> + if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !input->parent.touch) {
> + input->parent.touch = wl_seat_get_touch(seat);
> + wl_touch_set_user_data(input->parent.touch, input);
> + wl_touch_add_listener(input->parent.touch,
> + &touch_listener, input);
> + weston_seat_init_touch(&input->base);
> + } else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && input->parent.touch) {
> + if (backend->seat_version >= WL_TOUCH_RELEASE_SINCE_VERSION)
> + wl_touch_release(input->parent.touch);
> + else
> + wl_touch_destroy(input->parent.touch);
> + input->parent.touch = NULL;
> + weston_seat_release_touch(&input->base);
> + }
> }
>
> static void
> --
> 2.5.3
>
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