Is VT sharing possbile with weston 1.8.0 with fbdev backend?

Jasper St. Pierre jstpierre at mecheye.net
Tue Oct 27 08:44:22 PDT 2015


Out of curiosity, why do you require that we don't switch VTs in Weston?

On Tue, Oct 27, 2015, 8:23 AM Vikas Patil Gmail <vikasmpatil at gmail.com>
wrote:

> Hi Daniel,
>
> Thanks for your comment and suggestions. I will surely ask to freesacle
> regarding it.
>
> I was thinking VTs sharing don't have dependencies on GAL2D. Is possible
> could you point me the hack you mentioned so I can give try?
>
> Is VT sharing possible if I use GLES renderer with fbdev backend?
>
> I am trying splash screen and want to avoid flicker/screen clear. Using
> fb0 for splash and fb1 for Weston.
>
> Thanks & Regards,
> Vikash
> ------------------------------
> From: Daniel Stone <daniel at fooishbar.org>
> Sent: ‎10/‎27/‎2015 7:43 PM
> To: Vikas Patil <vikasmpatil at gmail.com>
> Cc: wayland mailing list <wayland-devel at lists.freedesktop.org>
> Subject: Re: Is VT sharing possbile with weston 1.8.0 with fbdev backend?
>
> Hi,
>
> On 27 October 2015 at 13:12, Vikas Patil <vikasmpatil at gmail.com> wrote:
> > Does anyone know here if weston switches between VTs (Virtual Terminal)
> > while starting weston using "fbdev" backend and GLA2D (Freescale specific
> > renderer)? If yes then is there any way
> > to stop switching between VTs and still star it successfully?
> >
> > I am using weston 1.8.0 on iMX platform with linux 3.14.28 (framebuffer
> > console with logo, Virtual Terminal enabled).
> >
> > I used to do this with X11 using option called "sharedvt" (-sharevts:
> share
> > VTs with another X server) to avoid the flicker/screen clear displayed
> due
> > to without using this option.
>
> The GAL2D backend is maintained completely separately by Freescale,
> and has never been sent upstream. Unfortunately due to this (the hacks
> in the code make it impossible to merge in its current form), we
> cannot support the patches you have. Please get in touch with
> Freescale and request support from them.
>
> Alternately, there is support developing in Mesa for using the etnaviv
> (Vivante 3D GPU) and imx-drm (Freescale 2D-ACE engine) open-source
> drivers on i.MX6. If you are not able to get help from Vivante, this
> could be a good option to pursue, as it has far better support.
>
> Cheers,
> Daniel
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> wayland-devel at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/wayland-devel
>
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