[PATCH v3 weston] clients: Add API for pointer locking and pointer confinement

Bryce Harrington bryce at osg.samsung.com
Thu Sep 17 16:28:32 PDT 2015


On Fri, Jun 26, 2015 at 12:37:54PM +0800, Jonas Ådahl wrote:
> Signed-off-by: Jonas Ådahl <jadahl at gmail.com>
> ---
> 
> Changes since v2:
> 
>  * Automatically update the lock/confine region when window is resized.
> 
> 
>  Makefile.am      |   6 +-
>  clients/window.c | 316 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
>  clients/window.h |  62 +++++++++++
>  3 files changed, 383 insertions(+), 1 deletion(-)
> 
> diff --git a/Makefile.am b/Makefile.am
> index 201b780..9ddbbe9 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -497,7 +497,11 @@ nodist_libtoytoolkit_la_SOURCES =			\
>  	protocol/xdg-shell-protocol.c			\
>  	protocol/xdg-shell-client-protocol.h		\
>  	protocol/ivi-application-protocol.c		\
> -	protocol/ivi-application-client-protocol.h
> +	protocol/ivi-application-client-protocol.h	\
> +	protocol/pointer-lock-protocol.c		\
> +	protocol/pointer-lock-client-protocol.h		\
> +	protocol/relative-pointer-protocol.c		\
> +	protocol/relative-pointer-client-protocol.h
>  
>  BUILT_SOURCES += $(nodist_libtoytoolkit_la_SOURCES)
>  
> diff --git a/clients/window.c b/clients/window.c
> index 81e007b..a468ad0 100644
> --- a/clients/window.c
> +++ b/clients/window.c
> @@ -23,6 +23,7 @@
>  
>  #include "config.h"
>  
> +#include <stdbool.h>
>  #include <stdint.h>
>  #include <stdio.h>
>  #include <stdlib.h>
> @@ -69,7 +70,10 @@ typedef void *EGLContext;
>  #include "xdg-shell-client-protocol.h"
>  #include "text-cursor-position-client-protocol.h"
>  #include "workspaces-client-protocol.h"
> +#include "pointer-lock-client-protocol.h"
> +#include "relative-pointer-client-protocol.h"
>  #include "../shared/os-compatibility.h"
> +#include "../shared/util.h"
>  
>  #include "window.h"
>  
> @@ -97,6 +101,8 @@ struct display {
>  	struct workspace_manager *workspace_manager;
>  	struct xdg_shell *xdg_shell;
>  	struct ivi_application *ivi_application; /* ivi style shell */
> +	struct _wl_relative_pointer_manager *relative_pointer_manager;
> +	struct _wl_pointer_lock *pointer_lock;
>  	EGLDisplay dpy;
>  	EGLConfig argb_config;
>  	EGLContext argb_ctx;
> @@ -249,6 +255,8 @@ struct window {
>  	window_output_handler_t output_handler;
>  	window_state_changed_handler_t state_changed_handler;
>  
> +	window_locked_pointer_motion_handler_t locked_pointer_motion_handler;
> +
>  	struct surface *main_surface;
>  	struct xdg_surface *xdg_surface;
>  	struct xdg_popup *xdg_popup;
> @@ -263,6 +271,19 @@ struct window {
>  	/* struct surface::link, contains also main_surface */
>  	struct wl_list subsurface_list;
>  
> +	struct _wl_relative_pointer *relative_pointer;
> +	struct _wl_locked_pointer *locked_pointer;
> +	struct input *locked_input;
> +	bool pointer_locked;
> +	locked_pointer_locked_handler_t pointer_locked_handler;
> +	locked_pointer_unlocked_handler_t pointer_unlocked_handler;
> +	confined_pointer_confined_handler_t pointer_confined_handler;
> +	confined_pointer_unconfined_handler_t pointer_unconfined_handler;
> +
> +	struct _wl_confined_pointer *confined_pointer;
> +	struct widget *confined_widget;
> +	bool confined;
> +
>  	void *user_data;
>  	struct wl_list link;
>  };
> @@ -3872,6 +3893,22 @@ window_do_resize(struct window *window)
>  
>  	if (!window->fullscreen && !window->maximized)
>  		window->saved_allocation = window->pending_allocation;
> +
> +	if (window->confined && window->confined_widget) {
> +		struct wl_compositor *compositor = window->display->compositor;
> +		struct wl_region *region;
> +		struct widget *widget = window->confined_widget;
> +
> +		region = wl_compositor_create_region(compositor);
> +		wl_region_add(region,
> +			      widget->allocation.x,
> +			      widget->allocation.y,
> +			      widget->allocation.width,
> +			      widget->allocation.height);
> +		_wl_confined_pointer_set_region(window->confined_pointer,
> +						region);
> +		wl_region_destroy(region);
> +	}
>  }
>  
>  static void
> @@ -4403,6 +4440,43 @@ window_set_state_changed_handler(struct window *window,
>  }
>  
>  void
> +window_set_pointer_locked_handler(struct window *window,
> +				  locked_pointer_locked_handler_t locked)
> +{
> +	window->pointer_locked_handler = locked;
> +}
> +
> +void
> +window_set_pointer_unlocked_handler(struct window *window,
> +				    locked_pointer_unlocked_handler_t unlocked)
> +{
> +	window->pointer_unlocked_handler = unlocked;
> +}
> +
> +void
> +window_set_pointer_confined_handler(
> +	struct window *window, confined_pointer_confined_handler_t confined)
> +{
> +	window->pointer_confined_handler = confined;
> +}
> +
> +void
> +window_set_pointer_unconfined_handler(
> +	struct window *window,
> +	confined_pointer_unconfined_handler_t unconfined)
> +{
> +	window->pointer_unconfined_handler = unconfined;
> +}
> +
> +void
> +window_set_locked_pointer_motion_handler(
> +	struct window *window,
> +	window_locked_pointer_motion_handler_t handler)
> +{
> +	window->locked_pointer_motion_handler = handler;
> +}
> +
> +void
>  window_set_title(struct window *window, const char *title)
>  {
>  	free(window->title);
> @@ -4444,6 +4518,239 @@ window_damage(struct window *window, int32_t x, int32_t y,
>  }
>  
>  static void
> +relative_pointer_handle_motion(void *data, struct _wl_relative_pointer *pointer,
> +			       uint32_t time,
> +			       int32_t dx_int, int32_t dx_frac,
> +			       int32_t dy_int, int32_t dy_frac,
> +			       int32_t dx_unaccel_int, int32_t dx_unaccel_frac,
> +			       int32_t dy_unaccel_int, int32_t dy_unaccel_frac)
> +{
> +	struct input *input = data;
> +	struct window *window = input->pointer_focus;
> +
> +	if (window->locked_pointer_motion_handler &&
> +	    window->pointer_locked) {
> +		window->locked_pointer_motion_handler(
> +				window, input, time,
> +				wl_double_fixed_to_double(dx_int, dx_frac),
> +				wl_double_fixed_to_double(dy_int, dy_frac),
> +				window->user_data);
> +	}
> +}

Totally unimportant cosmetics, but brackets are unnecessary here, and
some subsequent single-statement conditionals.

> +static const struct _wl_relative_pointer_listener relative_pointer_listener = {
> +	relative_pointer_handle_motion,
> +};
> +
> +static void
> +locked_pointer_locked(void *data,
> +		      struct _wl_locked_pointer *locked_pointer)
> +{
> +	struct input *input = data;
> +	struct window *window = input->pointer_focus;
> +
> +	window->pointer_locked = true;
> +
> +	if (window->pointer_locked_handler) {
> +		window->pointer_locked_handler(window,
> +					       input,
> +					       window->user_data);
> +	}
> +}
> +
> +static void
> +locked_pointer_unlocked(void *data,
> +			struct _wl_locked_pointer *locked_pointer)
> +{
> +	struct input *input = data;
> +	struct window *window = input->pointer_focus;
> +
> +	window_unlock_pointer(window);

This seems curious that we unlock via a function call here, but set the
pointer_locked member of window directly in the prior routine.  Should
the previous routine be calling a window_lock_pointer() routine to make
these two calls implementationally consistent?

> +	if (window->pointer_unlocked_handler) {
> +		window->pointer_unlocked_handler(window,
> +						 input,
> +						 window->user_data);
> +	}
> +}
> +
> +static const struct _wl_locked_pointer_listener locked_pointer_listener = {
> +	locked_pointer_locked,
> +	locked_pointer_unlocked,
> +};
> +
> +int
> +window_lock_pointer(struct window *window, struct input *input)
> +{

Is there a specific need for this to return int rather than bool, since
it appears the return value is being used just for success/failure
indication?

> +	struct _wl_relative_pointer_manager *relative_pointer_manager =
> +		window->display->relative_pointer_manager;
> +	struct _wl_pointer_lock *pointer_lock = window->display->pointer_lock;
> +	struct _wl_relative_pointer *relative_pointer;
> +	struct _wl_locked_pointer *locked_pointer;
> +
> +	if (!window->display->relative_pointer_manager)
> +		return -1;
> +
> +	if (!window->display->pointer_lock)
> +		return -1;
> +
> +	if (window->locked_pointer)
> +		return -1;
> +
> +	if (window->confined_pointer)
> +		return -1;
> +
> +	if (!input->pointer)
> +		return -1;
> +
> +	relative_pointer = _wl_relative_pointer_manager_get_relative_pointer(
> +		relative_pointer_manager, input->pointer);
> +	_wl_relative_pointer_add_listener(relative_pointer,
> +					  &relative_pointer_listener,
> +					  input);
> +
> +	locked_pointer =
> +		_wl_pointer_lock_lock_pointer(pointer_lock,
> +					      window->main_surface->surface,
> +					      input->seat,
> +					      NULL);
> +	_wl_locked_pointer_add_listener(locked_pointer,
> +					&locked_pointer_listener,
> +					input);

Is there any chance for _wl_pointer_lock_lock_pointer or
_wl_relative_pointer_manager_get_relative_pointer to return NULL?  If
so, might want to insert pointer checks (or asserts if NULLs would be
programmer errors) before passing them to the subsequent wl calls.

> +	window->locked_input = input;
> +	window->locked_pointer = locked_pointer;
> +	window->relative_pointer = relative_pointer;
> +
> +	return 0;
> +}
> +
> +void
> +window_unlock_pointer(struct window *window)
> +{
> +	if (!window->locked_pointer)
> +		return;
> +
> +	_wl_locked_pointer_destroy(window->locked_pointer);
> +	_wl_relative_pointer_release(window->relative_pointer);
> +	window->locked_pointer = NULL;
> +	window->relative_pointer = NULL;
> +	window->pointer_locked = false;
> +	window->locked_input = NULL;

Is locked_input just a reference, or does it need to be destroyed or
released as well?

> +}
> +
> +void
> +widget_set_locked_pointer_cursor_hint(struct widget *widget,
> +				      float x, float y)
> +{
> +	struct window *window = widget->window;
> +
> +	if (!window->locked_pointer)
> +		return;
> +
> +	_wl_locked_pointer_set_cursor_position_hint(window->locked_pointer,
> +						    wl_fixed_from_double(x),
> +						    wl_fixed_from_double(y));
> +}
> +
> +static void
> +confined_pointer_confined(void *data,
> +			  struct _wl_confined_pointer *confined_pointer)
> +{
> +	struct input *input = data;
> +	struct window *window = input->pointer_focus;
> +
> +	if (window->pointer_confined_handler) {
> +		window->pointer_confined_handler(window,
> +						 input,
> +						 window->user_data);
> +	}
> +	window->confined = true;
> +}
> +
> +static void
> +confined_pointer_unconfined(void *data,
> +			    struct _wl_confined_pointer *confined_pointer)
> +{
> +	struct input *input = data;
> +	struct window *window = input->pointer_focus;
> +
> +	window_unconfine_pointer(window);
> +
> +	if (window->pointer_unconfined_handler) {
> +		window->pointer_unconfined_handler(window,
> +						   input,
> +						   window->user_data);
> +	}
> +	window->confined = false;
> +}
> +
> +static const struct _wl_confined_pointer_listener confined_pointer_listener = {
> +	confined_pointer_confined,
> +	confined_pointer_unconfined,
> +};
> +
> +int
> +window_confine_pointer_to_widget(struct window *window,
> +				 struct widget *widget,
> +				 struct input *input)
> +{
> +	struct _wl_pointer_lock *pointer_lock = window->display->pointer_lock;
> +	struct _wl_confined_pointer *confined_pointer;
> +	struct wl_compositor *compositor = window->display->compositor;
> +	struct wl_region *region = NULL;
> +
> +	if (!window->display->pointer_lock)
> +		return -1;
> +
> +	if (window->locked_pointer)
> +		return -1;
> +
> +	if (window->confined_pointer)
> +		return -1;
> +
> +	if (!input->pointer)
> +		return -1;
> +
> +	if (widget) {
> +		region = wl_compositor_create_region(compositor);
> +		wl_region_add(region,
> +			      widget->allocation.x,
> +			      widget->allocation.y,
> +			      widget->allocation.width,
> +			      widget->allocation.height);
> +	}
> +
> +	confined_pointer =
> +		_wl_pointer_lock_confine_pointer(pointer_lock,
> +						 window->main_surface->surface,
> +						 input->seat,
> +						 region);
> +	if (region)
> +		wl_region_destroy(region);
> +
> +	_wl_confined_pointer_add_listener(confined_pointer,
> +					  &confined_pointer_listener,
> +					  input);
> +
> +	window->confined_pointer = confined_pointer;
> +	window->confined_widget = widget;
> +
> +	return 0;
> +}
> +
> +void
> +window_unconfine_pointer(struct window *window)
> +{
> +	if (!window->confined_pointer)
> +		return;
> +
> +	_wl_confined_pointer_destroy(window->confined_pointer);
> +	window->confined_pointer = NULL;
> +	window->confined = false;
> +}
> +
> +static void
>  surface_enter(void *data,
>  	      struct wl_surface *wl_surface, struct wl_output *wl_output)
>  {
> @@ -5285,6 +5592,15 @@ registry_handle_global(void *data, struct wl_registry *registry, uint32_t id,
>  	} else if (strcmp(interface, "wl_seat") == 0) {
>  		d->seat_version = version;
>  		display_add_input(d, id);
> +	} else if (strcmp(interface, "_wl_relative_pointer_manager") == 0) {
> +		d->relative_pointer_manager =
> +			wl_registry_bind(registry, id,
> +					 &_wl_relative_pointer_manager_interface,
> +					 1);
> +	} else if (strcmp(interface, "_wl_pointer_lock") == 0) {
> +		d->pointer_lock = wl_registry_bind(registry, id,
> +						   &_wl_pointer_lock_interface,
> +						   1);
>  	} else if (strcmp(interface, "wl_shm") == 0) {
>  		d->shm = wl_registry_bind(registry, id, &wl_shm_interface, 1);
>  		wl_shm_add_listener(d->shm, &shm_listener, d);
> diff --git a/clients/window.h b/clients/window.h
> index 0686c3f..c62a6db 100644
> --- a/clients/window.h
> +++ b/clients/window.h
> @@ -223,6 +223,29 @@ typedef void (*window_output_handler_t)(struct window *window, struct output *ou
>  typedef void (*window_state_changed_handler_t)(struct window *window,
>  					       void *data);
>  
> +
> +typedef void (*window_locked_pointer_motion_handler_t)(struct window *window,
> +						       struct input *input,
> +						       uint32_t time,
> +						       float x, float y,
> +						       void *data);
> +
> +typedef void (*locked_pointer_locked_handler_t)(struct window *window,
> +						struct input *input,
> +						void *data);
> +
> +typedef void (*locked_pointer_unlocked_handler_t)(struct window *window,
> +						  struct input *input,
> +						  void *data);
> +
> +typedef void (*confined_pointer_confined_handler_t)(struct window *window,
> +						    struct input *input,
> +						    void *data);
> +
> +typedef void (*confined_pointer_unconfined_handler_t)(struct window *window,
> +						      struct input *input,
> +						      void *data);
> +
>  typedef void (*widget_resize_handler_t)(struct widget *widget,
>  					int32_t width, int32_t height,
>  					void *data);
> @@ -352,6 +375,24 @@ void
>  window_damage(struct window *window, int32_t x, int32_t y,
>  	      int32_t width, int32_t height);
>  
> +int
> +window_lock_pointer(struct window *window, struct input *input);
> +
> +void
> +window_unlock_pointer(struct window *window);
> +
> +void
> +widget_set_locked_pointer_cursor_hint(struct widget *widget,
> +				      float x, float y);
> +
> +int
> +window_confine_pointer_to_widget(struct window *window,
> +				 struct widget *widget,
> +				 struct input *input);
> +
> +void
> +window_unconfine_pointer(struct window *window);
> +
>  cairo_surface_t *
>  window_get_surface(struct window *window);
>  
> @@ -430,6 +471,27 @@ window_set_state_changed_handler(struct window *window,
>  				 window_state_changed_handler_t handler);
>  
>  void
> +window_set_pointer_locked_handler(struct window *window,
> +				  locked_pointer_locked_handler_t locked);
> +
> +void
> +window_set_pointer_unlocked_handler(struct window *window,
> +				    locked_pointer_unlocked_handler_t unlocked);
> +
> +void
> +window_set_pointer_confined_handler(
> +	struct window *window, confined_pointer_confined_handler_t confined);
> +
> +void
> +window_set_pointer_unconfined_handler(
> +	struct window *window,
> +	confined_pointer_unconfined_handler_t unconfined);
> +
> +void
> +window_set_locked_pointer_motion_handler(
> +	struct window *window, window_locked_pointer_motion_handler_t handler);
> +
> +void
>  window_set_title(struct window *window, const char *title);

Apart from some of the cosmetic bits I had questions on, I didn't spot
anything else of concern.  So in hopes of seeing point locking land
post-release,

Reviewed-by: Bryce Harrington <bryce at osg.samsung.com>


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