[PATCH weston] compositor-fbdev: make copy of the device string
Pekka Paalanen
ppaalanen at gmail.com
Thu Apr 28 14:08:47 UTC 2016
From: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Ensuring that the pointer to the device path stays valid gets harder and
harder with migrating to the libweston-style config handling. Therefore,
make a copy of the string, private to struct fbdev_output.
Now the pointer passed in to fbdev_output_create() could be freed right
after the call returns.
Cc: Benoit Gschwind <gschwind at gnu-log.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
---
src/compositor-fbdev.c | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/src/compositor-fbdev.c b/src/compositor-fbdev.c
index 19c5e3b..e2f978b 100644
--- a/src/compositor-fbdev.c
+++ b/src/compositor-fbdev.c
@@ -84,7 +84,7 @@ struct fbdev_output {
struct wl_event_source *finish_frame_timer;
/* Frame buffer details. */
- const char *device; /* ownership shared with fbdev_parameters */
+ char *device;
struct fbdev_screeninfo fb_info;
void *fb; /* length is fb_info.buffer_length */
@@ -470,7 +470,7 @@ fbdev_output_create(struct fbdev_backend *backend,
return -1;
output->backend = backend;
- output->device = device;
+ output->device = strdup(device);
/* Create the frame buffer. */
fb_fd = fbdev_frame_buffer_open(output, device, &output->fb_info);
@@ -554,6 +554,7 @@ out_hw_surface:
weston_output_destroy(&output->base);
fbdev_frame_buffer_destroy(output);
out_free:
+ free(output->device);
free(output);
return -1;
@@ -580,6 +581,7 @@ fbdev_output_destroy(struct weston_output *base)
/* Remove the output. */
weston_output_destroy(&output->base);
+ free(output->device);
free(output);
}
@@ -607,7 +609,7 @@ fbdev_output_reenable(struct fbdev_backend *backend,
struct fbdev_output *output = to_fbdev_output(base);
struct fbdev_screeninfo new_screen_info;
int fb_fd;
- const char *device;
+ char *device;
weston_log("Re-enabling fbdev output.\n");
@@ -634,9 +636,10 @@ fbdev_output_reenable(struct fbdev_backend *backend,
/* Remove and re-add the output so that resources depending on
* the frame buffer X/Y resolution (such as the shadow buffer)
* are re-initialised. */
- device = output->device;
- fbdev_output_destroy(base);
+ device = strdup(output->device);
+ fbdev_output_destroy(&output->base);
fbdev_output_create(backend, device);
+ free(device);
return 0;
}
--
2.7.3
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