[PATCH weston 59/68] compositor-drm: Rename region variable
Daniel Stone
daniels at collabora.com
Fri Dec 9 19:58:14 UTC 2016
Make it a bit more clear what the purpose of the variable is.
Signed-off-by: Daniel Stone <daniels at collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D1528
---
libweston/compositor-drm.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index b7ebb2f..79f2941 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -2637,7 +2637,7 @@ drm_assign_planes(struct weston_output *output_base)
struct drm_output_state *state;
struct drm_plane_state *plane_state;
struct weston_view *ev;
- pixman_region32_t overlap, surface_overlap;
+ pixman_region32_t surface_overlap, renderer_region;
struct weston_plane *primary, *next_plane;
assert(!output->state_last);
@@ -2658,7 +2658,7 @@ drm_assign_planes(struct weston_output *output_base)
* the client buffer can be used directly for the sprite surface
* as we do for flipping full screen surfaces.
*/
- pixman_region32_init(&overlap);
+ pixman_region32_init(&renderer_region);
primary = &output_base->compositor->primary_plane;
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
@@ -2682,7 +2682,7 @@ drm_assign_planes(struct weston_output *output_base)
es->keep_buffer = false;
pixman_region32_init(&surface_overlap);
- pixman_region32_intersect(&surface_overlap, &overlap,
+ pixman_region32_intersect(&surface_overlap, &renderer_region,
&ev->transform.boundingbox);
next_plane = NULL;
@@ -2700,7 +2700,8 @@ drm_assign_planes(struct weston_output *output_base)
weston_view_move_to_plane(ev, next_plane);
if (next_plane == primary)
- pixman_region32_union(&overlap, &overlap,
+ pixman_region32_union(&renderer_region,
+ &renderer_region,
&ev->transform.boundingbox);
if (next_plane == primary ||
@@ -2717,7 +2718,7 @@ drm_assign_planes(struct weston_output *output_base)
pixman_region32_fini(&surface_overlap);
}
- pixman_region32_fini(&overlap);
+ pixman_region32_fini(&renderer_region);
/* We rely on ev->cursor_view being both an accurate reflection of the
* cursor plane's state, but also being maintained across repaints to
--
2.9.3
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