[PATCH weston] clients/dmabuf-intel: use three buffers
ppaalanen at gmail.com
Fri Jun 17 08:33:36 UTC 2016
On Mon, 13 Jun 2016 08:14:12 -0500
Yong Bakos <junk at humanoriented.com> wrote:
> On Jun 13, 2016, at 6:17 AM, Pekka Paalanen <ppaalanen at gmail.com> wrote:
> > From: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
> > Use three buffers like simple-dmabuf-v4l instead of just two.
> > This is required, because when a frame callback arrives, the just
> > committed buffer is only on its way to the screen, while the previous
> > buffer is still being scanned out. It will take for the page flip to
> > complete, before the previous buffer is release. However, we want to be
> > able to repaint already at the frame callback, so three buffers can be
> > necessary.
> > This patch fixes weston-simple-dmabuf-intel to not abort with "Both
> > buffers busy at redraw()." when hardware overlays are used and the
> > surface gets directly scanned out.
> > Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
> While I could not test this, it's a straightforward change, and it
> does touch all cases in simple-dmabuf-intel.
> Reviewed-by: Yong Bakos <ybakos at humanoriented.com>
Thanks for the review, pushed:
be112d4..d56b94a master -> master
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