[PATCH weston v2 07/12] gl-renderer: Always setup gl-renderer

Armin Krezović krezovic.armin at gmail.com
Tue Jun 28 14:02:10 UTC 2016


On 27.06.2016 15:08, Pekka Paalanen wrote:
> Hi Armin,
> 
> several minor nitpicks on wording here, but the code looks good.
> 
> On Thu, 23 Jun 2016 11:59:35 +0200
> Armin Krezović <krezovic.armin at gmail.com> wrote:
> 
>> Currently, the gl-renderer setup is being done on per-output
>> basis. This isn't desirable when trying to make weston run
>> with zero outputs.
> 
> On "first output" rather than "per-output" basis.
> 
>>
>> When there are no outputs present, there is no surface available
>> to attach an EGLContext to with eglMakeCurrent, which makes
>> any EGL command fail.
> 
> GL command. Only certain EGL calls use the current context, while all
> GL calls use it. Specifically, image_target_texture_2d is the GL
> function glEGLImageTargetTexture2DOES which IIRC was failing without
> the renderer setup.
> 
>>
>> The problem is solved by using EGL_KHR_surfaceless_context to
>> bind an EGLContext to EGL_NO_SURFACE, or if that is
>> unavailable, creating a dummy PbufferSurface and binding an
>> EGLContext to it, so EGL gets set up properly.
>>
>> v2:
>>
>> - Move PbufferSurface creation into its own function
>> - Introduce a new EGLConfig with EGL_PBUFFER_BIT set
>>   and use it to create a PbufferSurface
>> - Make PbufferSurface attributes definition static
>> - Check for return of gl_renderer_setup and terminate
>>   in case it fails
>> - Remove redundant gl_renderer_setup call from
>>   gl_renderer_output_create
>> - Only destroy the dummy surface if it is valid
>>
>> Signed-off-by: Armin Krezović <krezovic.armin at gmail.com>
>> ---
>>  src/gl-renderer.c | 71 ++++++++++++++++++++++++++++++++++++++++++++++++++-----
>>  1 file changed, 65 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/gl-renderer.c b/src/gl-renderer.c
>> index 23c0cd7..28c0b50 100644
>> --- a/src/gl-renderer.c
>> +++ b/src/gl-renderer.c
>> @@ -175,6 +175,8 @@ struct gl_renderer {
>>  	EGLContext egl_context;
>>  	EGLConfig egl_config;
>>  
>> +	EGLSurface dummy_surface;
>> +
>>  	struct wl_array vertices;
>>  	struct wl_array vtxcnt;
>>  
>> @@ -201,6 +203,8 @@ struct gl_renderer {
>>  
>>  	int has_configless_context;
>>  
>> +	int has_surfaceless_context;
>> +
>>  	int has_dmabuf_import;
>>  	struct wl_list dmabuf_images;
>>  
>> @@ -2597,12 +2601,6 @@ gl_renderer_output_create(struct weston_output *output,
>>  		return -1;
>>  	}
>>  
>> -	if (gr->egl_context == NULL)
>> -		if (gl_renderer_setup(ec, go->egl_surface) < 0) {
>> -			free(go);
>> -			return -1;
>> -		}
>> -
>>  	for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
>>  		pixman_region32_init(&go->buffer_damage[i]);
>>  
>> @@ -2654,6 +2652,9 @@ gl_renderer_destroy(struct weston_compositor *ec)
>>  	wl_list_for_each_safe(image, next, &gr->dmabuf_images, link)
>>  		dmabuf_image_destroy(image);
>>  
>> +	if (gr->dummy_surface != EGL_NO_SURFACE)
>> +		eglDestroySurface(gr->egl_display, gr->dummy_surface);
>> +
>>  	eglTerminate(gr->egl_display);
>>  	eglReleaseThread();
>>  
>> @@ -2765,6 +2766,9 @@ gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
>>  		gr->has_configless_context = 1;
>>  #endif
>>  
>> +	if (check_extension(extensions, "EGL_KHR_surfaceless_context"))
>> +		gr->has_surfaceless_context = 1;
>> +
>>  #ifdef EGL_EXT_image_dma_buf_import
>>  	if (check_extension(extensions, "EGL_EXT_image_dma_buf_import"))
>>  		gr->has_dmabuf_import = 1;
>> @@ -2795,6 +2799,7 @@ static const EGLint gl_renderer_alpha_attribs[] = {
>>  	EGL_NONE
>>  };
>>  
>> +
>>  /** Checks whether a platform EGL client extension is supported
>>   *
>>   * \param ec The weston compositor
>> @@ -2873,6 +2878,43 @@ platform_to_extension(EGLenum platform)
>>  }
>>  
>>  static int
>> +gl_renderer_create_pbuffer_surface(struct gl_renderer *gr) {
> 
> Style-wise, this function could just take a EGLDisplay as an argument,
> and return the EGLSurface. That way the setting of dummy_surface would
> be in the caller, which would make it easier to read.
> 
>> +	EGLConfig pbuffer_config;
>> +
>> +	static const EGLint pbuffer_config_attribs[] = {
>> +		EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
>> +		EGL_RED_SIZE, 1,
>> +		EGL_GREEN_SIZE, 1,
>> +		EGL_BLUE_SIZE, 1,
>> +		EGL_ALPHA_SIZE, 0,
>> +		EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
>> +		EGL_NONE
>> +	};
>> +
>> +	static const EGLint pbuffer_attribs[] = {
>> +		EGL_WIDTH, 10,
>> +		EGL_HEIGHT, 10,
>> +		EGL_NONE
>> +	};
>> +
>> +	if (egl_choose_config(gr, pbuffer_config_attribs, NULL, 0, &pbuffer_config) < 0) {
>> +		weston_log("failed to choose EGL config for PbufferSurface");
>> +		return -1;
>> +	}
>> +
>> +	gr->dummy_surface = eglCreatePbufferSurface(gr->egl_display,
>> +						    pbuffer_config,
>> +						    pbuffer_attribs);
>> +
>> +	if (gr->dummy_surface == EGL_NO_SURFACE) {
>> +		weston_log("failed to create PbufferSurface\n");
>> +		return -1;
>> +	}
>> +
>> +	return 0;
>> +}
>> +
>> +static int
>>  gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
>>  	void *native_window, const EGLint *attribs,
>>  	const EGLint *visual_id, int n_ids)
>> @@ -2956,10 +2998,27 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
>>  	if (gr->has_dmabuf_import)
>>  		gr->base.import_dmabuf = gl_renderer_import_dmabuf;
>>  
>> +	if (gr->has_surfaceless_context) {
>> +		weston_log("EGL_KHR_surfaceless_context available\n");
>> +		gr->dummy_surface = EGL_NO_SURFACE;
>> +	} else {
>> +		weston_log("EGL_KHR_surfaceless_context unavailable. "
>> +			   "Trying PbufferSurface\n");
>> +
>> +		if (gl_renderer_create_pbuffer_surface(gr) < 0)
>> +			goto fail_with_error;
>> +	}
>> +
>>  	wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
>>  
>>  	wl_signal_init(&gr->destroy_signal);
>>  
>> +	if (gl_renderer_setup(ec, gr->dummy_surface) < 0) {
>> +		if (gr->dummy_surface != EGL_NO_SURFACE)
>> +			eglDestroySurface(gr->egl_display, gr->dummy_surface);
> 
> To follow the error clean-up style, you'd have a new goto label
> 'fail_with_dummy' or something, put the eglDestroySurface() call after
> that, and then let it fall through to fail_with_error etc.
> 
> But, not a big deal.
> 
>> +		goto fail_with_error;
>> +	}
>> +
>>  	return 0;
>>  
>>  fail_with_error:
> 
> I filed a Mesa bug about the "libEGL warning: FIXME: egl/x11 doesn't
> support front buffer rendering." because I think it's wrong:
> https://bugs.freedesktop.org/show_bug.cgi?id=96694
> 
> I don't think it should hurt anything though, so pushed:
>    ea0316a..28d240f  master -> master
> 
> The rest of the series is for another day.
> 
> 
> Thanks,
> pq
> 

Hi, thanks for merging most of the patches.

Do you want me to send another patch which fixes minor issues you've outlined?

Cheers, Armin

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