[PATCH weston 0/3] gl-renderer: Add support for EGLDevice+EGLOutput
Miguel A. Vico
mvicomoya at nvidia.com
Wed May 11 12:53:03 UTC 2016
Hi,
Feedback for the first revision has been addressed. Here is a new series that
splits the original patch into several pieces as per Daniel Stone's request.
Patch 1/3 and 2/3 were kept mainly the same as in the original patch. However,
3/3 is a significant refactor and improvement over the original implementation.
Note the usage of the new extension EGL_WL_wayland_eglstream (sent out for
review a week ago) to avoid incorrect utilization of
eglQueryWaylandBufferWL(EGL_WAYLAND_BUFFER_WL) to fetch the stream file
descriptor.
Also, I didn't wrap all newly added EGL function pointers with corresponding
#ifdef, since many of them are already shipped with the official headers. Let
me know if you still want me to wrap them all though.
Thanks,
Miguel.
Summary:
gl-renderer: Add EGL client support for EGLStream frame presentation
gl-renderer: Add support for EGLDevice composited frame presentation
gl-renderer: Add EGLDevice enumeration support
src/gl-renderer.c | 524 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++--
src/gl-renderer.h | 26 +++++++++++
src/weston-egl-ext.h | 39 ++++++++++++++++
3 files changed, 585 insertions(+), 4 deletions(-)
NVIDIA GmbH, Wuerselen, Germany, Amtsgericht Aachen, HRB 8361
Managing Director: Karen Theresa Burns
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