[PATCH weston v2 5/5] gl-renderer: Accept non-NULL empty <visual_id> arrays
Miguel A. Vico
mvicomoya at nvidia.com
Wed May 18 15:48:47 UTC 2016
This change modifies egl_choose_config() to accept a non-NULL but empty
<visual_id> array (i.e. n_ids == 0)
Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
Reviewed-by: Andy Ritger <aritger at nvidia.com>
Reviewed-by: James Jones <jajones at nvidia.com>
---
src/gl-renderer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 2e24271..3de14e2 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -2493,7 +2493,7 @@ egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
goto out;
}
- if (!visual_id)
+ if (!visual_id || n_ids == 0)
config_index = 0;
for (i = 0; config_index == -1 && i < n_ids; i++)
--
2.8.0
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