[PATCH] xdg-shell: add draw states for xdg_surface
Benoit Gschwind
gschwind at gnu-log.net
Tue May 31 08:31:28 UTC 2016
Hello Jonas, Mike and Olivier,
On 30/05/2016 15:09, Olivier Fourdan wrote:
> Hi Jonas,
>
> ----- Original Message -----
>> On Mon, May 30, 2016 at 05:01:58AM -0400, Olivier Fourdan wrote:
>>>
>>> Do we really want reserved ranges here?
>>>
>>> Some people reckon having (undocumented) reserved ranges was a bad idea in
>>> "states", I wonder if we should redo this here again.
>>>
>>> Undocumented states from the reserved range are unlikely to be adopted by
>>> other desktops, and that might lead to duplication of similar mechanisms
>>> with different values.
>>
>> The purpose of a private range is not to have its values adopted by
>> other desktop environments, but rather a place to put experimental
>> things or things that might not suite a proper documented state. The
>> ranges is intended so that different DE:s don't conflict.
>>
>> I don't see what is wrong with that.
>
> I see nothing wrong with it in a separate (optional) protocol for experimenting, but as soon as we have clients and compositors using private values out in the field, it might become harder to put things back into the agreed standard set.
>
Here I agree Olivier for this point, my argue is that xdg intend to
provide a standard, and anyone expect that every DE follow this
standard, thus each flags must be well defined and acknowledged. Any
custom flags must fall in extension, that are not under the umbrella of xdg.
At the moment, You proposal just address the issue of the shadow, thus a
simple set_no_shadow event should be enough ?
>> The alternative is to have a separate configure event in an extension.
>> It would work the same way, is a bit more code to write, but it'd
>> effectively result in the same problem.
>>>
>>>> + <entry name="no_shadow" value="1" summary="no dropshadow">
>>>> + <description summary="the surface without a dropshadow">
>>>> + The "no_shadow" draw state implies that the client must not
>>>> draw
>>>> + drop shadow around the surface. This may have side effects
>>>> + on usability, e.g., the inability to activate client-initiated
>>>> + interactive resize.
>>>> + </description>
>>>> + </entry>
>>>> + </enum>
>>>
>>> Is a single "no shadow" state enough, isn't that too restrictive? If we put
>>> this in perspective with a "tiled" state where we consider having
>>> tiled_left/right/top/bottom, similarly, we could have "no_shadow_left",
>>> "no_shadow_right", "no_shadow_top" and ""no_shadow_bottom", that would
>>> give a finer granularity.
>>
>> I think we should just add such tiling states to the window state enum,
>> rather than the draw state. The only point with putting things in the
>> draw state enum is to get the negotiation, while tiled vs not tiled is
>> closer to maximized vs not maximized, i.e. a compositor wouldn't change
>> its behaviour if the client couldn't not draw itself "tiled" or not.
>
> Sorry, I did not make myself clear, I was not asking for tiling to a be a draw state.
>
>> As discussed in the bug you linked, there might be more to tiling than
>> shadow as well; it might effect rounded-ness of corners and maybe other
>> things as well, and adding "no_shadow_right" wouldn't address that.
>
> No I was taking tiling as an example where we'd want the edge, so we might consider having a "no shadow" value per edge as well, but not related to tiling though.
>
> This might come useful for surfaces placed next to the edge of a monitor in a multi-monitor setup for example (so we don't have shadows crossing monitors for example) - Maybe it's just overkill, dunno.
>
> We could also consider "no border", again, per edge as well. Or not.
>
This last comments look to overlap with some already existing feature
within the protocol, I think about the input shape.
Also, because the issue is not well described the discussion overflow to
severals other issues.
> Cheers,
> Olivier
>
>
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Best regards
--
Benoit Gschwind
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