Implementing show_window_menu in Weston

Dima Ryazanov dima at gmail.com
Thu Nov 10 07:31:17 UTC 2016


Got it, thanks Jonas!

On Wed, Nov 9, 2016 at 8:56 PM, Jonas Ã…dahl <jadahl at gmail.com> wrote:

> On Wed, Nov 09, 2016 at 03:21:30PM -0800, Dima Ryazanov wrote:
> > Hi,
> >
> > I'd like to take a shot at implementing window menus (from xdg-shell) in
> > Weston - but I don't have a good understanding of how the compositor,
> > shell, etc. interact, so wanted to ask about it first.
> >
> > Looks like the entry point for it would be the "show_window_menu" member
> of
> > "shell_desktop_api" in desktop-shell/shell.c. Now, this may be a stupid
> > question, but should the menu be implemented in the compositor or in the
> > shell client?
>
> The drawing should be done by the shell client. In the reference shell
> implementation in weston, the compositor never does any drawing (well,
> except for Xwayland window frame I suppose), and that should continue to
> be the case.
>
> >
> > I feel like it's the compositor's job, but I can't find any examples of
> > drawing things or handling input in the compositor itself. If I do it in
> > the desktop shell, then I could use the existing popup menu code in
> > clients/window.c - but would have to add a bunch of requests to the
> desktop
> > shell protocol just to display the menu and handle the menu items. What's
> > the correct approach?
>
> Yes, add new requests/events to the weston desktop shell protocol.
> It's a private protocol so there is no need to care about any backward
> compatibility.
>
>
> Jonas
>
> >
> > Thanks!
>
> > _______________________________________________
> > wayland-devel mailing list
> > wayland-devel at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/wayland-devel
>
>
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