[PATCH wayland] protocol: spell out that we're using linux/input-event-codes.h key codes
Daniel Stone
daniel at fooishbar.org
Wed Nov 16 16:00:23 UTC 2016
Hi,
On 15 November 2016 at 09:42, Jonas Ã…dahl <jadahl at gmail.com> wrote:
> On Thu, Nov 10, 2016 at 10:22:41AM +0000, Daniel Stone wrote:
>> But this I'd prefer to drop. We need to describe the button codes, but
>> the key codes are _already_ perfectly described in the keymap. Leaving
>> this undefined opens the door to making life much easier for, e.g.,
>> RDP-based compositors.
>
> Maybe it'd make it easier for RDP based compositors, but it'd make it
> harder for clients who don't care about keymaps and just wants keycodes
> (think WASD using games). Such clients doesn't care if it's actually
> <AOE, or if QWERTY or QWERTZ, and by not defining this in any way would
> make such clients rely on undefined behaviour.
Those clients can trivially introspect the keymap, then ... ?
We can't always guarantee that we even _have_ a map to KEY_*, and I
really don't want to encourage the line of thinking that keycodes are
somehow special and usable in and of themselves. GNOME did that a long
time ago with AT keycodes, and it took literal years to unpick when we
tried to move to evdev. Keymaps exist for a reason, and I don't want
to encourage people to route around them.
Cheers,
Daniel
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