[PATCH weston v2 3/3] compositor-drm: Support linux_dmabuf output for sprite planes without gbm

Pekka Paalanen ppaalanen at gmail.com
Tue Oct 4 08:39:51 UTC 2016

On Mon, 3 Oct 2016 15:53:20 +0100
Daniel Stone <daniel at fooishbar.org> wrote:

> Hi,
> On 3 October 2016 at 15:01, Derek Foreman <derekf at osg.samsung.com> wrote:

> > My fingers are crossed - I see this (both atomic mode setting, and the
> > ability to put dmabuf buffers into planes) as incredibly important work too.  
> Yes - I think the dmabuf patches from Tomohito-san are very useful,
> and we should push those forward.
> > I won't bother posting any patches to remove existing sprite functionality -
> > it seems they wouldn't be well received. :)  
> Honestly, I've been leaning towards ripping them out as well.

> Given that we've had it not just disabled by default, but requiring
> either patches or user intervention _at every run_ to enable, and that
> the users (e.g. ST) here have competent atomic KMS drivers, I'd be
> very much tempted to make my own life easier by removing it as a
> prelude to the atomic patches, and building back up from there.


I can totally ack a separate patch series removing the old sprite
support from the DRM-backend. If you want that in ahead of atomic, it's
fine by me.

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