[PATCH weston] clients/simple-egl: add -d option

Pekka Paalanen ppaalanen at gmail.com
Tue Feb 28 15:14:45 UTC 2017


On Tue, 21 Feb 2017 10:07:47 +0000
Eric Engestrom <eric.engestrom at imgtec.com> wrote:

> > Subject: [PATCH weston] clients/simple-egl: add -d option  
> 
> s/-d/delay/ in the commit title?
> 
> On Monday, 2017-02-20 16:13:48 +0200, Pekka Paalanen wrote:
> > From: Eero Tamminen <eero.t.tamminen at intel.com>
> > 
> > This emulates extra drawing work by usleep().
> > 
> > This is an enhancement to reproduce the problem in the bug report.
> > 
> > Bug: https://bugs.freedesktop.org/show_bug.cgi?id=98833
> > Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
> > ---
> >  clients/simple-egl.c | 10 ++++++++--
> >  1 file changed, 8 insertions(+), 2 deletions(-)
> > 
> > diff --git a/clients/simple-egl.c b/clients/simple-egl.c
> > index 9b6fa1f..c5ee05d 100644
> > --- a/clients/simple-egl.c
> > +++ b/clients/simple-egl.c
> > @@ -100,7 +100,7 @@ struct window {
> >  	struct ivi_surface *ivi_surface;
> >  	EGLSurface egl_surface;
> >  	struct wl_callback *callback;
> > -	int fullscreen, opaque, buffer_size, frame_sync;
> > +	int fullscreen, opaque, buffer_size, frame_sync, delay;
> >  	bool wait_for_configure;
> >  };
> >  
> > @@ -548,6 +548,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
> >  	glDisableVertexAttribArray(window->gl.pos);
> >  	glDisableVertexAttribArray(window->gl.col);
> >  
> > +	usleep(window->delay);
> > +
> >  	if (window->opaque || window->fullscreen) {
> >  		region = wl_compositor_create_region(window->display->compositor);
> >  		wl_region_add(region, 0, 0,
> > @@ -850,6 +852,7 @@ usage(int error_code)
> >  		"  -o\tCreate an opaque surface\n"
> >  		"  -s\tUse a 16 bpp EGL config\n"
> >  		"  -b\tDon't sync to compositor redraw (eglSwapInterval 0)\n"
> > +		"  -d <us>\tBuffer swap delay in microseconds\n"
> >  		"  -h\tThis help text\n\n");
> >  
> >  	exit(error_code);
> > @@ -870,9 +873,12 @@ main(int argc, char **argv)
> >  	window.window_size = window.geometry;
> >  	window.buffer_size = 32;
> >  	window.frame_sync = 1;
> > +	window.delay = 0;
> >  
> >  	for (i = 1; i < argc; i++) {
> > -		if (strcmp("-f", argv[i]) == 0)
> > +		if (strcmp("-d", argv[i]) == 0 && i+1 < argc)
> > +			window.delay = atoi(argv[++i]);  
> 
> Options are displayed (help) in one order and parsed in another...
> Kind of a nit-pick, but it looks weird to me.
> 
> With the more explicit commit title, patch is:
> Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com>

Changed and pushed:
   78dc6a9..8a888a5  master -> master

I decided to fix the order issue by reordering the help text. D comes
before F, if we wanted to alphabetize it.


Thanks,
pq

> > +		else if (strcmp("-f", argv[i]) == 0)
> >  			window.fullscreen = 1;
> >  		else if (strcmp("-o", argv[i]) == 0)
> >  			window.opaque = 1;
> > -- 
> > 2.10.2
> >   

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