weston-simple-egl fullscreen broken?

Pekka Paalanen ppaalanen at gmail.com
Thu Mar 9 10:32:03 UTC 2017


On Wed, 8 Mar 2017 17:16:31 +0000
Vincent ABRIOU <vincent.abriou at st.com> wrote:

> Hi,
> 
> I have investigate deeper the issue and it comes from the Mali400 
> wayland library (at least in the r6p1-01rel0 version).
> 
> Actually, the Mali400 wayland library is creating very early the output 
> surface taking into account the 250x250 default size because fullscreen 
> information is not yet available at this moment.
> 
> Code from simple-egl.c:
> 
> static void
> create_surface(struct window *window)
> {
> 	struct display *display = window->display;
> 	EGLBoolean ret;
> 
> 	window->surface =
> 		wl_compositor_create_surface(display->compositor);
> 
> 	window->native =
> 		wl_egl_window_create(window->surface,
> 				     window->geometry.width,
> 				     window->geometry.height);
> 	window->egl_surface =
> 		weston_platform_create_egl_surface(display->egl.dpy,
> 						   display->egl.conf,
> 						   window->native,
> 						   NULL);
> 	/* Mali400 has already created its first 250x250 surface */
> 
> 	...
> 	...
> 
> 	/* Full screen information comes too late */
> 	if (window->fullscreen)
> 		zxdg_toplevel_v6_set_fullscreen(window->xdg_toplevel,
> 		NULL);
> }
> 
> 
> The mali400 library lock occurs while the eglSwapBuffer when the 250x250 
> surface need to be committed whereas a fullscreen surface is expected.
> 
> I fix this issue in the Mali400 wayland library by avoiding to commit 
> the surface if the size does not match the expected output surface size. 

Hi,

you do know that sometimes not committing from eglSwapBuffers() is
going to break applications, right?

The commit is used for a lot more than just pushing a buffer.

Applications can be expecting other state to be latched in by calling
eglSwapBuffers() since it must never return without having sent the
wl_surface.commit, and wait for events triggered by that commit before
continuing.

In particular, applications that throttle to wl_surface.frame callbacks
would freeze forever if any single commit was skipped.

> Once the 250x250 surface is skipped during eglSwapBuffer it is then 
> destroyed and created again with the right fullscreen parameters.

> >>>> On 6 February 2017 at 16:56, Fabien DESSENNE <fabien.dessenne at st.com>  
> >> wrote:  
> >>>>> I remember I used to get « weston-simple-egl -f » working fine.
> >>>>> But it does not work anymore : nothing is displayed. From the logs
> >>>>> I can see (among others) zxdg_toplevel_v6.configure and
> >>>>> wl_surface.commit Testing with another client works fine:
> >>>>> weston-terminal -f -> OK There may be something wrong with my
> >>>>> environment since I am testing with the Daniel’s atomic version
> >>>>> (forked from weston-1.12.0+), but I guess this is broken also with the official  
> >> version.  

I think there are two different things here.

First, I believe that simple-egl is maybe a little off when starting
with -f. It could negotiate the fullscreen size before creating the
wl_egl_window. It actually does already use window->wait_for_configure
AFAICT, it would just need to postpone creating the wl_egl_window later
(e.g. on-demand just before calling redraw()), which means it needs to
postpone also GL init and the other dependent things.

The code guarantees, that there are no draw calls before the call to
wl_egl_window_resize() setting the size for the first frame. This works
fine for EGL implementations that get the buffer on the first draw call
or EGL_EXT_buffer_age query, but unfortunately we don't probably have a
spec to point to and say the EGL implementation got it wrong.

Second, using a wrong sized buffer for the first commit should cause a
glitch at most, and start running just fine fullscreen after the first
correctly sized buffer has been committed. But it sounds like it just
fails to show at all, ever?


Thanks,
pq
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