[PATCH weston 4/5] gl-renderer: fix pixel format used in texture uploads when using R/RG textures

Arnaud Vrac rawoul at gmail.com
Wed Nov 29 14:07:09 UTC 2017


From: Arnaud Vrac <avrac at freebox.fr>

In glTexImage2D / glTexSubImage2D calls, the only pixel formats allowed
for the GL_R8 and GL_RG internal formats are respectively GL_RED and
GL_RG [1].

Make sure we match this requirement, as some drivers will fail with the
current code.

[1] https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml, Table 2
---
 libweston/gl-renderer.c | 18 +++++++++++++++---
 1 file changed, 15 insertions(+), 3 deletions(-)

diff --git a/libweston/gl-renderer.c b/libweston/gl-renderer.c
index 3dce8c2f..60a7bf06 100644
--- a/libweston/gl-renderer.c
+++ b/libweston/gl-renderer.c
@@ -1391,6 +1391,18 @@ gl_renderer_read_pixels(struct weston_output *output,
 	return 0;
 }
 
+static GLenum gl_format_from_internal(GLenum internal_format)
+{
+	switch (internal_format) {
+	case GL_R8_EXT:
+		return GL_RED_EXT;
+	case GL_RG8_EXT:
+		return GL_RG_EXT;
+	default:
+		return internal_format;
+	}
+}
+
 static void
 gl_renderer_flush_damage(struct weston_surface *surface)
 {
@@ -1439,7 +1451,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 				     gs->pitch / gs->hsub[j],
 				     buffer->height / gs->vsub[j],
 				     0,
-				     gs->gl_format[j],
+				     gl_format_from_internal(gs->gl_format[j]),
 				     gs->gl_pixel_type,
 				     data + gs->offset[j]);
 		}
@@ -1461,7 +1473,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 				     gs->pitch / gs->hsub[j],
 				     buffer->height / gs->vsub[j],
 				     0,
-				     gs->gl_format[j],
+				     gl_format_from_internal(gs->gl_format[j]),
 				     gs->gl_pixel_type,
 				     data + gs->offset[j]);
 		}
@@ -1485,7 +1497,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
 					r.y1 / gs->vsub[j],
 					(r.x2 - r.x1) / gs->hsub[j],
 					(r.y2 - r.y1) / gs->vsub[j],
-					gs->gl_format[j],
+					gl_format_from_internal(gs->gl_format[j]),
 					gs->gl_pixel_type,
 					data + gs->offset[j]);
 		}
-- 
2.15.0



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