[PATCH weston] gl-renderer: Set pitch correctly for subsampled textures

Fabien Lahoudere fabien.lahoudere at collabora.co.uk
Mon Oct 9 07:35:57 UTC 2017


Hello

I test this patch and it fixes my problem.

Thanks

On Thu, 2017-10-05 at 15:36 +0100, Daniel Stone wrote:
> Multi-plane sub-sampled textures have partial width/height, e.g.
> YUV420/I420 has a full-size Y plane, followed by a half-width/height U
> plane, and a half-width/height V plane.
> 
> zwp_linux_dmabuf_v1 allows clients to pass an explicit pitch for each
> plane, but for wl_shm this must be inferred. gl-renderer was correctly
> accounting for the width and height when subsampling, but the pitch was
> being taken as the pitch for the first plane.
> 
> This does not match the requirements for GStreamer's waylandsink, in
> particular, as well as other clients. Fix the SHM upload path to
> correctly set the pitch for each plane, according to subsampling.
> 
> Tested with:
>   $ gst-launch-1.0 videotestsrc ! waylandsink
> 

Tested-by: Fabien Lahoudere <fabien.lahoudere at collabora.co.uk>

> Signed-off-by: Daniel Stone <daniels at collabora.com>
> Fixes: fdeefe42418 ("gl-renderer: add support of WL_SHM_FORMAT_YUV420")
> Reported-by: Fabien Lahoudere <fabien.lahoudere at collabora.co.uk>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103063
> Cc: Vincent Abriou <vincent.abriou at st.com>
> ---
>  libweston/gl-renderer.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/libweston/gl-renderer.c b/libweston/gl-renderer.c
> index 244ce309..40bf0bb6 100644
> --- a/libweston/gl-renderer.c
> +++ b/libweston/gl-renderer.c
> @@ -1445,14 +1445,13 @@ gl_renderer_flush_damage(struct weston_surface *surface)
>  		goto done;
>  	}
>  
> -	glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
> -
>  	if (gs->needs_full_upload) {
>  		glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
>  		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
>  		wl_shm_buffer_begin_access(buffer->shm_buffer);
>  		for (j = 0; j < gs->num_textures; j++) {
>  			glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
> +			glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch / gs->hsub[j]);
>  			glTexImage2D(GL_TEXTURE_2D, 0,
>  				     gs->gl_format[j],
>  				     gs->pitch / gs->hsub[j],
> @@ -1477,6 +1476,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
>  		glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
>  		for (j = 0; j < gs->num_textures; j++) {
>  			glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
> +			glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch / gs->hsub[j]);
>  			glTexSubImage2D(GL_TEXTURE_2D, 0,
>  					r.x1 / gs->hsub[j],
>  					r.y1 / gs->vsub[j],
-- 
Fabien Lahoudere,
Embedded Linux developer at Collabora.

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