Frame synchronisation
Pekka Paalanen
ppaalanen at gmail.com
Mon Feb 5 13:34:23 UTC 2018
On Sat, 3 Feb 2018 21:52:54 +0100
Andrzej Korwin-Mikke <andrzej.kmikke at gmail.com> wrote:
> Greetings, there is virtually no documentation on frame synchronisation on
> the Internet, it's mentioned on four blogs with no explanation whatsoever.
> How do I know when to draw?
When you have both of:
- something actually new to draw, and
- the Wayland server has signalled that it has processed your previous
frame (usually this is when the callback from wl_surface.frame is
called).
If you draw more often than you get wl_surface.frame callbacks, then
quite likely some of your drawn frames will end up never showing on the
screen as they get superseded by a later frame. However, it is not an
error to draw at arbitary times. The frame callback is just for
throttling.
> If frame callback is the only sensible way,
> when should I fetch it and attach a listener?
You must send wl_surface.frame request before the wl_surface.commit
request that finalizes your frame submission. It is not fetching, the
request creates a new wl_callback object, and you should set up the
listener for it before returning to your event loop.
> What does that actually do?
The wl_surface.frame request creates a new object of type wl_callback,
which will deliver an event when the server is sure to use the
associated frame (buffer) you committed.
> Do I really have to do it after every draw cycle?
Yes. The wl_callback object is single-shot.
> Is there any way to
> ensure the frame will not change between wl_surface_frame() and
> wl_callback_add_listener() calls?
What do you mean by "change"? No, I cannot imagine any way of "change"
that might happen.
> Right now it seems to simply not work at all, no matter what I try. Is it
> even supported anymore?
Yes, it is still the way.
Mind, you have to have a visible wl_surface before you can get a frame
callback. IOW, you must do your very first buffer attach and commit on
your own initiative.
> The most up-to-date Wayland documentation is a
> tutorial from 2014.
>
> And while we're at it, how are the listener methods actually executed? In a
> new thread using the address space of the program? I don't even know what
> can I and what can I not use when dealing with them.
The event handler functions you set up into listeners will be called
from inside a libwayland-client dispatching function, e.g.
wl_display_dispatch_pending(). There is no threading. When your event
loop calls any of the wl_display_dispatch*() functions, these will call
your handler functions as appropriate.
You have complete control over the time and context where your handler
functions may be called: it is when and where you call an event
dispatching function of libwayland-client. There are no limitations or
restrictions other that what you create yourself, except you should not
attempt to dispatch from inside a dispatch call.
wl_display_roundtrip() will dispatch events as well, because part of
its implementation is to call a wl_display_dispatch*() function.
IOW, everything goes as long as you don't, for instance, call
wl_display_roundtrip() from within an even handler function.
> It simply baffles me how at the age of information there's virtually no
> up-to-date development documentation of the biggest advancement in Linux
> GUIs since the 80's. Could we at least set up a p2p information sharing
> medium less annoying than a mailing list? An official wiki, forum, even an
> IRC channel?
Have you seen https://wayland.freedesktop.org/ ?
You found the mailing list and there is an official IRC channel.
The documentation indeed is spotty. It can be improved by sending
patches: the website has its own git repository, and main documentation
lives in the wayland repository.
Thanks,
pq
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