[PATCH wayland 2/6] wayland-egl: make wayland-egl-backend.h C++ safe
Derek Foreman
derekf at osg.samsung.com
Thu Feb 15 23:12:47 UTC 2018
On 2018-02-15 12:50 PM, Emil Velikov wrote:
> From: Emil Velikov <emil.velikov at collabora.com>
>
> private is a reserved keyworkd in C++. Thus to make things work, we
> should use something else - wl_egl_window::driver_private.
>
> Make sure to do so only for C++ contexts, or otherwise it will break the
> API - leading to build failures when used alongside existing Mesa.
>
> Cc: Daniel Stone <daniels at collabora.com>
> Cc: Arnaud Vrac <rawoul at gmail.com>
> Cc: Miguel A . Vico <mvicomoya at nvidia.com>
> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
> ---
> egl/wayland-egl-backend.h | 8 ++++++++
> 1 file changed, 8 insertions(+)
>
> diff --git a/egl/wayland-egl-backend.h b/egl/wayland-egl-backend.h
> index 3c23a56..b16ff45 100644
> --- a/egl/wayland-egl-backend.h
> +++ b/egl/wayland-egl-backend.h
> @@ -53,7 +53,15 @@ struct wl_egl_window {
> int attached_width;
> int attached_height;
>
> + /*
> + * private is a reserved word in C++ - use driver_private instead.
> + * Don't change the name otherwise, in order to preserve the existing C API.
> + */
> +#ifdef __cplusplus
> + void *driver_private;
> +#else
> void *private;
> +#endif
Maybe it's just me, but having different names for the same variable for
C vs C++ compilation seems really nasty and potentially surprising.
Shouldn't old versions of Mesa already have internal versions of this
header anyway? I didn't think it was publicly installed until now...
Thanks,
Derek
> void (*resize_callback)(struct wl_egl_window *, void *);
> void (*destroy_window_callback)(void *);
>
>
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