[PATCH weston v6 33/73] compositor-fbdev: make re-enable less drastic
Pekka Paalanen
ppaalanen at gmail.com
Fri Feb 16 14:57:18 UTC 2018
From: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
Destroying the whole output in reenable would cause list walk
corruption: the loop over output_list in session_notify() is not using
wl_list_for_each_safe so output removal would break it.
Creating a new output is also problematic as it needs the compositor to
configure it, but that probably saved us from another list walk failure:
adding the new output to be list while walking the list, possibly
causing it to be destroyed and re-created ad infinitum.
Instead of a complete destroy/create cycle, just do our internal
disable/enable cycle. That will re-open the fbdev, re-read the
parameters, re-create hw_surface, and reinitialize the renderer output.
A problem with this is if fbdev_set_screen_info() fails. We do read the
new parameters, but we don't communicate them to libweston core or old
clients.
However, it is hard to care: to trigger this path, one needs to
VT-switch to another fbdev app which changes the fbdev parameters. That
is quite difficult as VT-switching has been broken for a good while for
fbdev-backend, at least with logind. Also fbdev_set_screen_info() would
have to fail before one should be able to tell something is wrong.
The real reason behind this patch, though, is the migration to the
head-based output API. Destroying and re-creating an output really does
not fit that design. Destroying and re-creating a head would be better,
but again not testable in the current state.
Signed-off-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>
---
libweston/compositor-fbdev.c | 19 ++++++-------------
1 file changed, 6 insertions(+), 13 deletions(-)
diff --git a/libweston/compositor-fbdev.c b/libweston/compositor-fbdev.c
index 7db95d21..af338625 100644
--- a/libweston/compositor-fbdev.c
+++ b/libweston/compositor-fbdev.c
@@ -594,15 +594,15 @@ fbdev_output_reenable(struct fbdev_backend *backend,
struct fbdev_output *output = to_fbdev_output(base);
struct fbdev_screeninfo new_screen_info;
int fb_fd;
- char *device;
weston_log("Re-enabling fbdev output.\n");
+ assert(output->base.enabled);
/* Create the frame buffer. */
fb_fd = fbdev_frame_buffer_open(output->device, &new_screen_info);
if (fb_fd < 0) {
weston_log("Creating frame buffer failed.\n");
- goto err;
+ return -1;
}
/* Check whether the frame buffer details have changed since we were
@@ -616,27 +616,20 @@ fbdev_output_reenable(struct fbdev_backend *backend,
close(fb_fd);
- /* Remove and re-add the output so that resources depending on
+ /* Disable and enable the output so that resources depending on
* the frame buffer X/Y resolution (such as the shadow buffer)
* are re-initialised. */
- device = strdup(output->device);
- fbdev_output_destroy(&output->base);
- fbdev_output_create(backend, device);
- free(device);
-
- return 0;
+ fbdev_output_disable(&output->base);
+ return fbdev_output_enable(&output->base);
}
/* Map the device if it has the same details as before. */
if (fbdev_frame_buffer_map(output, fb_fd) < 0) {
weston_log("Mapping frame buffer failed.\n");
- goto err;
+ return -1;
}
return 0;
-
-err:
- return -1;
}
static void
--
2.13.6
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