[PATCH v14 34/41] compositor-drm: Ignore occluded views
Pekka Paalanen
ppaalanen at gmail.com
Fri Jan 26 12:45:49 UTC 2018
On Wed, 20 Dec 2017 12:26:51 +0000
Daniel Stone <daniels at collabora.com> wrote:
> When trying to assign planes, keep track of the areas which are
> already occluded, and ignore views which are completely occluded. This
> allows us to build a state using planes only, when there are occluded
> views which cannot go into a plane behind views which can.
>
> Signed-off-by: Daniel Stone <daniels at collabora.com>
> ---
> libweston/compositor-drm.c | 37 ++++++++++++++++++++++++++++++++-----
> 1 file changed, 32 insertions(+), 5 deletions(-)
>
> diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
> index 845f43e5b..71027a5ae 100644
> --- a/libweston/compositor-drm.c
> +++ b/libweston/compositor-drm.c
> @@ -3054,7 +3054,7 @@ drm_output_propose_state(struct weston_output *output_base,
> struct drm_output *output = to_drm_output(output_base);
> struct drm_output_state *state;
> struct weston_view *ev;
> - pixman_region32_t surface_overlap, renderer_region;
> + pixman_region32_t surface_overlap, renderer_region, occluded_region;
> struct weston_plane *primary = &output_base->compositor->primary_plane;
>
> assert(!output->state_last);
> @@ -3076,9 +3076,12 @@ drm_output_propose_state(struct weston_output *output_base,
> * as we do for flipping full screen surfaces.
> */
> pixman_region32_init(&renderer_region);
> + pixman_region32_init(&occluded_region);
>
> wl_list_for_each(ev, &output_base->compositor->view_list, link) {
> struct weston_plane *next_plane = NULL;
> + pixman_region32_t clipped_view;
> + bool occluded = false;
>
> /* If this view doesn't touch our output at all, there's no
> * reason to do anything with it. */
> @@ -3090,13 +3093,27 @@ drm_output_propose_state(struct weston_output *output_base,
> if (ev->output_mask != (1u << output->base.id))
> next_plane = primary;
>
> + /* Ignore views we know to be totally occluded. */
> + pixman_region32_init(&clipped_view);
> + pixman_region32_intersect(&clipped_view,
> + &ev->transform.boundingbox,
> + &output->base.region);
> +
> + pixman_region32_init(&surface_overlap);
> + pixman_region32_subtract(&surface_overlap, &clipped_view,
> + &occluded_region);
> + occluded = !pixman_region32_not_empty(&surface_overlap);
> + if (occluded) {
> + pixman_region32_fini(&surface_overlap);
> + pixman_region32_fini(&clipped_view);
> + continue;
> + }
> +
> /* Since we process views from top to bottom, we know that if
> * the view intersects the calculated renderer region, it must
> * be part of, or occluded by, it, and cannot go on a plane. */
> - pixman_region32_init(&surface_overlap);
> pixman_region32_intersect(&surface_overlap, &renderer_region,
> - &ev->transform.boundingbox);
> -
> + &clipped_view);
> if (pixman_region32_not_empty(&surface_overlap))
> next_plane = primary;
> pixman_region32_fini(&surface_overlap);
> @@ -3104,6 +3121,9 @@ drm_output_propose_state(struct weston_output *output_base,
> if (next_plane == NULL)
> next_plane = drm_output_prepare_cursor_view(state, ev);
>
> + if (next_plane == NULL && !drm_view_is_opaque(ev))
> + next_plane = primary;
> +
> if (next_plane == NULL)
> next_plane = drm_output_prepare_scanout_view(state, ev);
>
> @@ -3116,9 +3136,16 @@ drm_output_propose_state(struct weston_output *output_base,
> if (next_plane == primary)
> pixman_region32_union(&renderer_region,
> &renderer_region,
> - &ev->transform.boundingbox);
> + &clipped_view);
> + else if (output->cursor_plane &&
> + next_plane != &output->cursor_plane->base)
Should this not be:
if (!output->cursor_plane || next_plane != &output->cursor_plane->base)
so that lack of a cursor plane goes straight to occluded?
> + pixman_region32_union(&occluded_region,
> + &occluded_region,
> + &clipped_view);
> + pixman_region32_fini(&clipped_view);
> }
> pixman_region32_fini(&renderer_region);
> + pixman_region32_fini(&occluded_region);
>
> return state;
> }
I cannot find any other fault here, and I stared at this for a long
time.
Thanks,
pq
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