[PATCH v16 18/23] compositor-drm: Ignore occluded views
Daniel Stone
daniels at collabora.com
Thu Jul 5 17:16:45 UTC 2018
When trying to assign planes, keep track of the areas which are
already occluded, and ignore views which are completely occluded. This
allows us to build a state using planes only, when there are occluded
views which cannot go into a plane behind views which can.
Signed-off-by: Daniel Stone <daniels at collabora.com>
Tested-by: Emre Ucan <eucan at de.adit-jv.com>
---
libweston/compositor-drm.c | 37 ++++++++++++++++++++++++++++++++-----
1 file changed, 32 insertions(+), 5 deletions(-)
diff --git a/libweston/compositor-drm.c b/libweston/compositor-drm.c
index 0a49bac5a..c546aec83 100644
--- a/libweston/compositor-drm.c
+++ b/libweston/compositor-drm.c
@@ -3166,7 +3166,7 @@ drm_output_propose_state(struct weston_output *output_base,
struct drm_output *output = to_drm_output(output_base);
struct drm_output_state *state;
struct weston_view *ev;
- pixman_region32_t surface_overlap, renderer_region;
+ pixman_region32_t surface_overlap, renderer_region, occluded_region;
struct weston_plane *primary = &output_base->compositor->primary_plane;
assert(!output->state_last);
@@ -3188,9 +3188,12 @@ drm_output_propose_state(struct weston_output *output_base,
* as we do for flipping full screen surfaces.
*/
pixman_region32_init(&renderer_region);
+ pixman_region32_init(&occluded_region);
wl_list_for_each(ev, &output_base->compositor->view_list, link) {
struct weston_plane *next_plane = NULL;
+ pixman_region32_t clipped_view;
+ bool occluded = false;
/* If this view doesn't touch our output at all, there's no
* reason to do anything with it. */
@@ -3202,13 +3205,27 @@ drm_output_propose_state(struct weston_output *output_base,
if (ev->output_mask != (1u << output->base.id))
next_plane = primary;
+ /* Ignore views we know to be totally occluded. */
+ pixman_region32_init(&clipped_view);
+ pixman_region32_intersect(&clipped_view,
+ &ev->transform.boundingbox,
+ &output->base.region);
+
+ pixman_region32_init(&surface_overlap);
+ pixman_region32_subtract(&surface_overlap, &clipped_view,
+ &occluded_region);
+ occluded = !pixman_region32_not_empty(&surface_overlap);
+ if (occluded) {
+ pixman_region32_fini(&surface_overlap);
+ pixman_region32_fini(&clipped_view);
+ continue;
+ }
+
/* Since we process views from top to bottom, we know that if
* the view intersects the calculated renderer region, it must
* be part of, or occluded by, it, and cannot go on a plane. */
- pixman_region32_init(&surface_overlap);
pixman_region32_intersect(&surface_overlap, &renderer_region,
- &ev->transform.boundingbox);
-
+ &clipped_view);
if (pixman_region32_not_empty(&surface_overlap))
next_plane = primary;
pixman_region32_fini(&surface_overlap);
@@ -3216,6 +3233,9 @@ drm_output_propose_state(struct weston_output *output_base,
if (next_plane == NULL)
next_plane = drm_output_prepare_cursor_view(state, ev);
+ if (next_plane == NULL && !drm_view_is_opaque(ev))
+ next_plane = primary;
+
if (next_plane == NULL)
next_plane = drm_output_prepare_scanout_view(state, ev);
@@ -3228,9 +3248,16 @@ drm_output_propose_state(struct weston_output *output_base,
if (next_plane == primary)
pixman_region32_union(&renderer_region,
&renderer_region,
- &ev->transform.boundingbox);
+ &clipped_view);
+ else if (output->cursor_plane &&
+ next_plane != &output->cursor_plane->base)
+ pixman_region32_union(&occluded_region,
+ &occluded_region,
+ &clipped_view);
+ pixman_region32_fini(&clipped_view);
}
pixman_region32_fini(&renderer_region);
+ pixman_region32_fini(&occluded_region);
return state;
}
--
2.17.1
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